Discrete mathematics 2 (5 cr)
Code: TK00BK51-3015
General information
Enrollment
06.04.2023 - 21.04.2023
Timing
21.08.2023 - 17.12.2023
Number of ECTS credits allocated
5 op
Virtual portion
2 op
RDI portion
1 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- English
- Finnish
Seats
25 - 35
Degree programmes
- Degree Programme in Business Information Technology
- Degree Programme in Information Technology
Teachers
- Teemu Saarelainen
Teacher in charge
Teemu Saarelainen
Groups
-
POKT22SPGame programming, full-time studies
- 30.11.2023 08:15 - 11:45, Discrete mathematics 2 TK00BK51-3015
- 07.12.2023 08:15 - 11:30, Discrete mathematics 2 TK00BK51-3015
- 14.12.2023 08:15 - 11:45, Discrete mathematics 2 TK00BK51-3015
Objective
You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.
Content
How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?
Opiskelumateriaali
Electronic material as well as web material published on the course's Learn platform. Exercises and their model answers are also given to students on the course's Learn platform and / or Teams channel.
Yksilölliset oppimisväylät
Participation in contact and / or remote learning according to the work schedule. The student completes the assignments, tasks and project work required in the course before the given deadlines and participates in the exam at the end of the course if it will be arranged.
Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.
TKI ja työelämäyhteistyö
During the course, students will use the most popular game engines and programming languages to implement small game programming tasks and simple mathematic tools. These can be later utilized in different game projects and simulations.
Tentit ja muut määräajat
Exercises and assignments will be returned to the Learn platform by the deadline specified there. Possible exam schedule will be agreed upon together with the students.
Kansainvälinen yhteistyö
Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.
Opiskelijan työmäärä
A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.
Evaluation scale
1-5
Assessment methods and criteria
Participation in contact learning, completing course assignments and project work.
Qualifications
Discrete mathematics 1 or equivalent knowledge