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Design project (5 cr)

Code: VV00CZ68-3010

General information


Enrollment

22.08.2022 - 28.08.2022

Timing

02.09.2022 - 16.12.2022

Number of ECTS credits allocated

5 op

Virtual portion

2 op

Mode of delivery

60 % Contact teaching, 40 % Distance learning

Campus

Kouvola Campus

Teaching languages

  • Finnish

Seats

20 - 20

Degree programmes

  • Degree Programme in Interior Architecture and Furniture Design

Teachers

  • Heli Abdel-Rahman
  • Ari Haapanen

Teacher in charge

Heli Abdel-Rahman

Groups

  • VV2022-2023
    Optional studies 2022-2023

Objective

• you study the planning of spectacle frames, materials and manufacturing
• you become acquainted with trends and phenomena which affect planning
• you become acquainted with the anatomy of the face of the human being and with the different frame types

Content

• you design and make the spectacle frames or sunglasses from idea sketches to ready frame
• you can do frames or sun glasses to yourself to your friend or to the customer
• for the study module costs will be included because the making of frames or sunglasses includes the material and manufacture costs

Materials

Available in Learn platform. At the beginning of course there is any course key.

Teaching methods

A learning route based on a working week according to timetable.

Employer connections

The development task of the course includes working life work with an eyeglass frame manufacturer.

Student workload

5cr is 135h where contact teaching is 70h and independence working is 65h

Further information

- you design and make the spectacle frames or sunglasses of plastic or wood which can be used like the glasses which are bought of the optician 's
- you can do frames or sun glasses to yourself to your friend or to the customer
- course includes costs, frames will cost without lenses approx. 105€

Prior know-how and skills: Basic skills about the use of 2D and/or 3D software

Evaluation scale

1-5

Assessment methods and criteria

Student's self-reflection and peer evaluation
Evaluation of learning exercise
Active participation

Further information

Prior know-how and skills: Basic skills about the use of 2D and/or 3D software.