Design project (5 cr)
Code: VV00CZ68-3010
General information
Enrollment
22.08.2022 - 28.08.2022
Timing
02.09.2022 - 16.12.2022
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- Finnish
Seats
20 - 20
Degree programmes
- Degree Programme in Interior Architecture and Furniture Design
Teachers
- Heli Abdel-Rahman
- Ari Haapanen
Teacher in charge
Heli Abdel-Rahman
Groups
-
VV2022-2023Optional studies 2022-2023
Objective
• you study the planning of spectacle frames, materials and manufacturing
• you become acquainted with trends and phenomena which affect planning
• you become acquainted with the anatomy of the face of the human being and with the different frame types
Content
• you design and make the spectacle frames or sunglasses from idea sketches to ready frame
• you can do frames or sun glasses to yourself to your friend or to the customer
• for the study module costs will be included because the making of frames or sunglasses includes the material and manufacture costs
Opiskelumateriaali
Available in Learn platform. At the beginning of course there is any course key.
Yksilölliset oppimisväylät
A learning route based on a working week according to timetable.
TKI ja työelämäyhteistyö
The development task of the course includes working life work with an eyeglass frame manufacturer.
Opiskelijan työmäärä
5cr is 135h where contact teaching is 70h and independence working is 65h
Further information
- you design and make the spectacle frames or sunglasses of plastic or wood which can be used like the glasses which are bought of the optician 's
- you can do frames or sun glasses to yourself to your friend or to the customer
- course includes costs, frames will cost without lenses approx. 105€
Prior know-how and skills: Basic skills about the use of 2D and/or 3D software
Evaluation scale
1-5
Assessment methods and criteria
Student's self-reflection and peer evaluation
Evaluation of learning exercise
Active participation
Further information
Prior know-how and skills: Basic skills about the use of 2D and/or 3D software.