Animations (5 cr)
Code: PT00EP04-3001
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
26.08.2024 - 22.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PT00EP04
Realization has 13 reservations. Total duration of reservations is 48 h 45 min.
Time | Topic | Location |
---|---|---|
Tue 03.09.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 10.09.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 17.09.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 24.09.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 08.10.2024 time 12:45 - 16:30 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 15.10.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 29.10.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 05.11.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 12.11.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 19.11.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 26.11.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 03.12.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Tue 10.12.2024 time 12:30 - 16:15 (3 h 45 min) |
Animaatiot PT00EP04-3001 |
A4020_uusikampus
CodeHub (40)
|
Objective
You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.
Content
How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.