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Animations (5 cr)

Code: PT00EP04-3001

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
26.08.2024 - 22.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Technology
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
PTKT22SP
Game technologies, full-time studies
Course
PT00EP04

Realization has 13 reservations. Total duration of reservations is 48 h 45 min.

Time Topic Location
Tue 03.09.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 10.09.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 17.09.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 24.09.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 08.10.2024 time 12:45 - 16:30
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 15.10.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 29.10.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 05.11.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 12.11.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 19.11.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 26.11.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 03.12.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Tue 10.12.2024 time 12:30 - 16:15
(3 h 45 min)
Animaatiot PT00EP04-3001
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.

Content

How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

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