Game analytics and monetization (5 cr)
Code: PT00EP05-3001
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
25.08.2025 - 21.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Jani Ahde
- Teacher in charge
- Jani Ahde
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PT00EP05
Realization has 13 reservations. Total duration of reservations is 48 h 45 min.
Time | Topic | Location |
---|---|---|
Tue 02.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 09.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 16.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 23.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 30.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 07.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 14.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 28.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 04.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 11.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 18.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 25.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Tue 02.12.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelien analytiikka ja monetisointi PT00EP05-3001 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Objective
The student is able to collect and interpret data about games.
The student understands the importance of data in game development in terms of quality assurance and monetization.
The student is able to interpret analytics and develop the game accordingly.
Content
How is the data collected?
How is it analyzed?
How can monetization be tested and implemented?
What is forbidden or illegal: morality, ethics, reputation in the industry.
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that should be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.