Character design (5 cr)
Code: PT00EP06-3001
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for the implementation has begun.
- Timing
-
25.08.2025 - 21.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PT00EP06
Realization has 15 reservations. Total duration of reservations is 60 h 0 min.
Time | Topic | Location |
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Wed 03.09.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 10.09.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 17.09.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 24.09.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 01.10.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 08.10.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 15.10.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 29.10.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 05.11.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
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Wed 12.11.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 19.11.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 26.11.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 03.12.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 10.12.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
|
Wed 17.12.2025 time 13:00 - 17:00 (4 h 0 min) |
Hahmosuunnittelu PT00EP06-3001 |
A4019_uusikampus
Gamelab (40)
|
Objective
The student knows the principles of designing interesting, distinctive characters that fit into the world of the game.
The student understands how to design a character that works with the game world and game mechanics.
You will be able to create character concepts, design a character through the background story and the world of the game, and take into account the development and change of the character during the game.
You know how to model, rig, texture and create materials for a character with a game engine.
Content
What are good and distinctive game characters like?
What makes a character fascinating, captivating?
The importance of cultural differences in character design.
What kind of characters have succeeded or flopped.
How to stand out from the crowd?
How to create a personality for a game character?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.