Quality assurance in game production (5 cr)
Code: PO00DN64-3005
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Niina Mässeli
- Marko Oras
- Teacher in charge
- Marko Oras
- Groups
-
PTKT22SPGame technologies, full-time studies
- Course
- PO00DN64
Realization has 15 reservations. Total duration of reservations is 49 h 0 min.
Time | Topic | Location |
---|---|---|
Tue 14.01.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 21.01.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
A4013_uusikampus Red room (40) |
Tue 28.01.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 04.02.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 11.02.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
A4013_uusikampus Red room (40) |
Tue 18.02.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 04.03.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
A4013_uusikampus Red room (40) |
Tue 11.03.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 18.03.2025 time 08:15 - 11:45 (3 h 30 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 25.03.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 01.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 08.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 15.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 22.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
B4014_uusikampus Monitoimiopetustila (60) |
Tue 29.04.2025 time 08:15 - 11:30 (3 h 15 min) |
Laadunvarmistus pelituotannossa PO00DN64-3004, Laadunvarmistus pelituotannossa PO00DN64-3005 |
B4013_uusikampus ITY
Monitoimiopetustila (40)
|
Objective
You know how to plan and execute a useful usability test.
You understand the importance of quality assurance in game and software development.
You know commonly used models, terms, software and methods to conduct a quality assurance process.
You know how to utilise the principles of usability.
Content
What is the role of quality assurance in game and software development?
In what phase of the development process should QA be involved?
What are the elements of an effective QA process?
What are the usability principles?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.
Qualifications
Web basics
Game design
Architecture and patterns