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Digital skills in hospitality service production (5 cr)

Code: MR00DU67-3003

General information


Enrollment
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
Timing
04.09.2023 - 18.12.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
2 cr
Virtual portion
3 cr
RDI portion
3 cr
Mode of delivery
Blended learning
Unit
Department of Tourism, Hospitality Management and Youth Work
Campus
Mikkeli Campus
Ecampus
Teaching languages
English
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Tourism and Service Business
Teachers
Marjut Kasper
Natalia Kushcheva
Teacher in charge
Marjut Kasper
Groups
MRKT21SV
Tourism and service business, online studies
VOMITO23S
Tourism, exchange students
MRMI21KV
Tourism and Service Business, online studies
VOMIIB23S
International Business, exchange students
MRMI21SV
Tourism and Service Business, online studies
MRMI21SP
Tourism and Service Business, full-time studies
Course
MR00DU67
No reservations found for realization MR00DU67-3003!

Objective

You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.

Content

What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).

Course material

Available in Learn

Study forms and methods

According to schedule, orientation lecture, theme lectures, project work, Virtual lunch (VR) experience or similar study tour

In this course we’ll review following themes
1. Digital customer journey
2. Digital solutions in hospitality service production
3. Virtuality and virtual tourism
4. Gamification as a part of service production

The course involves a quiz, an analyzing task, small practical project with a case company or organization (Thing Link, Seppo game platform, VR/AR)

RDI and work-related cooperation

*

Evaluation scale

1-5

Assessment methods and criteria

Students can
use professional vocabulary and concepts in an expert way in different situations.
evaluate information sources critically.
work as team members in working life expert duties and identify and describe the problems of the professional field.
evaluate operations in customer, user and target group situations.
choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
apply critically the ethical principles of the professional field in different situations.

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