Digital skills in hospitality service production (5 cr)
Code: MR00DU67-3003
General information
- Enrollment
-
06.04.2023 - 21.04.2023
Registration for the implementation has ended.
- Timing
-
04.09.2023 - 18.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 2 cr
- Virtual portion
- 3 cr
- RDI portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Tourism, Hospitality Management and Youth Work
- Campus
- Mikkeli Campus
- Ecampus
- Teaching languages
- English
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Tourism and Service Business
- Teachers
- Marjut Kasper
- Natalia Kushcheva
- Teacher in charge
- Marjut Kasper
- Groups
-
MRKT21SVTourism and service business, online studies
-
VOMITO23STourism, exchange students
-
MRMI21KVTourism and Service Business, online studies
-
VOMIIB23SInternational Business, exchange students
-
MRMI21SVTourism and Service Business, online studies
-
MRMI21SPTourism and Service Business, full-time studies
- Course
- MR00DU67
Objective
You know the possibilities and challenges of technologies producing hospitality services.
You can describe and choose suitable digital solutions for different hospitality services.
You can define the effects of digitization on service costs, quality, usability and customer experience.
You can plan and implement a development task related to hospitality business using digital technology.
Content
What kind of digital solutions can you use in hospitality service production?
How can digital solutions improve the competitiveness of service production?
How can you define the effects of digitization on service costs, quality, usability and customer experience?
The course involves a practical project with a case company or organization (3 ECTS credits).
Course material
Available in Learn
Study forms and methods
According to schedule, orientation lecture, theme lectures, project work, Virtual lunch (VR) experience or similar study tour
In this course we’ll review following themes
1. Digital customer journey
2. Digital solutions in hospitality service production
3. Virtuality and virtual tourism
4. Gamification as a part of service production
The course involves a quiz, an analyzing task, small practical project with a case company or organization (Thing Link, Seppo game platform, VR/AR)
RDI and work-related cooperation
*
Evaluation scale
1-5
Assessment methods and criteria
Students can
use professional vocabulary and concepts in an expert way in different situations.
evaluate information sources critically.
work as team members in working life expert duties and identify and describe the problems of the professional field.
evaluate operations in customer, user and target group situations.
choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
apply critically the ethical principles of the professional field in different situations.