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Business environment in game industry (5 cr)

Code: PO00EP09-3002

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for the implementation has begun.
Timing
25.08.2025 - 21.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
1.5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Jani Ruotsalainen
Teacher in charge
Niina Mässeli
Groups
POKT23SP
Game programming, full-time studies
Course
PO00EP09

Realization has 14 reservations. Total duration of reservations is 49 h 0 min.

Time Topic Location
Tue 02.09.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 09.09.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 16.09.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 23.09.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 30.09.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 07.10.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 14.10.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 04.11.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 11.11.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 18.11.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 25.11.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 02.12.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
A5014_uusikampus Yleisopetustila (45)
Tue 09.12.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Tue 16.12.2025 time 13:00 - 16:30
(3 h 30 min)
Peliteollisuuden liiketoimintakenttä PO00EP09-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Changes to reservations may be possible.

Objective

The student understands the basics of game business
The student understands the importance of outsourcing in games industry
The student understands the importance of contracts and IPRs for a game company
The student can create a simple business plan for a small game company

Content

The business environment and different company types in games industry
Entrepreneurship within the games industry
Outsourcing in the games industry
Working as a freelancer
Contract types, templates and IPR

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

a. use professional vocabulary and concepts in an expert way in different situations.
b. evaluate information sources critically.
c. work as team members in working life expert duties and identify and describe the problems of the professional field.
g. apply critically the ethical principles of the professional field in different situations.

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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