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Discrete mathematics 2 (5 cr)

Code: TK00BK51-3024

General information


Enrollment

08.04.2024 - 21.04.2024

Timing

26.08.2024 - 22.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Campus

Kotka Campus

Teaching languages

  • English
  • Finnish

Seats

20 - 40

Degree programmes

  • Degree Programme in Business Information Technology
  • Degree Programme in Information Technology

Teachers

  • Teemu Saarelainen

Teacher in charge

Teemu Saarelainen

Groups

  • PTKT23SP
    Game technologies, full-time studies

Objective

You know the basic concepts of linear algebra and are able to perform calculations by means of vectors and matrices.
You know the basic concepts of graph theory and are able to solve problems by means of graphs.
You are able to define and illustrate finite state machines and automata.

Content

How are calculations performed by means of vectors and matrices and how are systems of linear equations solved?
What is coordinate system and coordinate transformation?
What applications does linear algebra have?
How are graphs defined, classified and utilised in problem-solving?
How are finite state machines and automata defined and utilised in applications?

Materials

Electronic material as well as web material published on the course's Learn platform. Weekly tasks and their answers are also given to students during the exercise hours on class.

Teaching methods

Participation in contact learning according to the weekly work schedule. The student completes the weekly assignments before the given deadlines, is prepared to present their answers to given assignments during weekly exercises, and participates in the midterm exam and final exam. The course can also be completed by just one exam that covers all topics of the course.

Alternative methods of study must be agreed with the lecturer in charge before the beginning of the course.

Employer connections

During the course, demonstrations of studied mathematical tools will be given that use the most popular game engines and programming languages. These can be later utilized in different game projects and simulations.

Exam schedules

Exercises and assignments must be completed before the given deadlines. Midterm and final exam schedule will be agreed upon together with the students.

International connections

Possible international connections will be announced in the beginning of the course on the Learn-page and on the Teams-channel of the course when needed.

Student workload

A total of 135h, of which about 55hrs is contact learning and 80hrs is independent work.

Evaluation scale

1-5

Assessment methods and criteria

Participation in contact learning, completing course assignments and exams.

Qualifications

Discrete mathematics 1 or equivalent knowledge