Ecosystem of games (5 cr)
Code: PO00DN32-3007
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
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26.08.2024 - 22.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3.5 cr
- Virtual portion
- 1.5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 35
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Niina Mässeli
- Pekka Vilpponen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
PTKT23SPGame technologies, full-time studies
- Course
- PO00DN32
Realization has 15 reservations. Total duration of reservations is 60 h 0 min.
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Mon 02.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 09.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 16.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 23.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 30.09.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 07.10.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 14.10.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 28.10.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 04.11.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 11.11.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 18.11.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 25.11.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 02.12.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 09.12.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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Mon 16.12.2024 time 10:00 - 14:00 (4 h 0 min) |
Pelien ekosysteemi PO00DN32-3007 |
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CodeHub (40)
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Objective
You know the different financing models in the game industry and understand the basics of game company business.
You are able to choose the right publication platforms for your product and understand the effect of different cultures on the revenue logic of games.
Content
How is the price of a game determined?
What actions must be taken in marketing, publishing and commercialising games?
What is the cost account of a specific game?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.