Game testing and test planning (5 cr)
Code: PO00ED11-3006
General information
Enrollment
08.04.2024 - 21.04.2024
Timing
26.08.2024 - 22.12.2024
Number of ECTS credits allocated
5 op
RDI portion
1 op
Mode of delivery
Contact teaching
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
- Finnish
Seats
20 - 45
Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
Teachers
- Jani Ruotsalainen
Teacher in charge
Anton Yrjönen
Groups
-
PTKT23SPGame technologies, full-time studies
- 02.09.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 06.09.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 09.09.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 13.09.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 20.09.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 23.09.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 27.09.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 30.09.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 04.10.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 11.10.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 14.10.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 18.10.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 28.10.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 01.11.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 04.11.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 08.11.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 11.11.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 15.11.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 18.11.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 22.11.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006 Self-learning
- 25.11.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 29.11.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 02.12.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 09.12.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 13.12.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 16.12.2024 14:00 - 16:00, Pelitestaus ja testaussuunnittelu PO00ED11-3006
- 20.12.2024 09:45 - 11:45, Pelitestaus ja testaussuunnittelu PO00ED11-3006
Objective
You understand the basic principles of game and software testing and the different stages of testing.
You are able to use the most common tools in game testing and operate in game testing projects.
You understand the basic principles of planning a test and understand that planning is the key to successful testing.
Content
What kind of a player am I?
What is game testing?
Why is it important to test the game?
How is a mobile game tested?
What is Test Case?
Opiskelumateriaali
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Yksilölliset oppimisväylät
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
TKI ja työelämäyhteistyö
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Tentit ja muut määräajat
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
Kansainvälinen yhteistyö
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Opiskelijan työmäärä
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.