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Game production (5 cr)

Code: GD00CU19-3008

General information


Enrollment

06.04.2023 - 21.04.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Virtual portion

4 op

Mode of delivery

20 % Contact teaching, 80 % Distance learning

Unit

Kulttuurin koulutusyksikkö

Campus

Kouvola Campus

Teaching languages

  • English

Seats

0 - 25

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Henri Brandt

Groups

  • GDKV22KM
    Game design, part-time studies
  • 07.09.2023 09:00 - 11:30, Kick-off: Game production GD00CU19-3008
  • 15.09.2023 09:00 - 12:00, Project checkup: Game production GD00CU19-3008
  • 22.09.2023 09:00 - 11:30, Game production GD00CU19-3008
  • 06.10.2023 09:00 - 12:00, Project checkup: Game production GD00CU19-3008
  • 03.11.2023 09:00 - 12:00, Project checkup: Game production GD00CU19-3008
  • 10.11.2023 09:00 - 11:30, Game production GD00CU19-3008
  • 01.12.2023 09:00 - 12:00, Project checkup: Game production GD00CU19-3008
  • 15.12.2023 12:30 - 16:00, Final presentation: Game production GD00CU19-3008

Objective

You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.

Content

How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Evaluation scale

1-5

Qualifications

Basic knowledge of game production required.