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Graafisen suunnittelun ohjelmat (5 op)

Toteutuksen tunnus: MU00DV93-3021

Toteutuksen perustiedot


Ilmoittautumisaika
07.11.2022 - 18.11.2022
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
01.01.2023 - 01.05.2023
Toteutus on päättynyt.
Opintopistemäärä
5 op
Lähiosuus
3 op
Virtuaaliosuus
2 op
TKI-osuus
1 op
Toteutustapa
Monimuoto-opetus
Yksikkö
Kulttuurin koulutusyksikkö
Toimipiste
Kouvolan kampus
Opetuskielet
englanti
Paikat
10 - 25
Koulutus
Degree Programme in Game Design
Opettajat
Panu Vuoristo
Ryhmät
GDKV22SP
Game design, full-time studies
Opintojakso
MU00DV93
Toteutukselle MU00DV93-3021 ei löytynyt varauksia!

Tavoitteet

Opintojakson suoritettuasi osaat
- InDesign ohjelman ja taiton perusteet
- osaat Illustrator ohjelman perusteet sekä toteuttaa vektorigrafiikkaa
- ymmärrät eri tiedostomuodot ja niiden käytön
- osaat sommitella ja käyttää kuvia julkaisuissa
- hallitset painovalmiin ja digitaalisen aineiston tuottamisen ja ymmärrät eri painotekniikoita
- osaat hyödyntää ohjelmien ominaisuuksia, jotta työskentely olisi mahdollisimman tehokasta

Sisältö

Miten taittaa julkaisuja ja tehdä kuvitusta vektorigrafiikalla?
Miten valita oikea typografia, väriprofiili ja paperi?
Kuinka tallentaa tiedosto tarkoituksen mukaisessa tiedostomuodossa ja hallita tiedostoja ohjelmistojen välillä?
Kuinka valitset kuhunkin työhön sopivat työkalut ja työskentelytavat?

Muodissa ja puvustuksessa on tärkeää hallita sommittelu ohjelmien avulla: vaate + ihminen + moodboard = visuaaliset presentaatiot.

Opiskelumateriaali

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Opiskelumuodot ja -menetelmät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Tenttien ja tehtävien ajoittuminen

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Opiskelijan työmäärä

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently.
Generally the topics covered during lessons will not be converted to a remote learning package. In other words, students are responsible for taking notes when necessary, and in the case of absence students are responsible for finding out what was covered during lessons.

Toteutuksen osien kuvaus

Student will learn the following:
- The basics of Adobe Illustrator
- The basics of Adobe InDesign
- appropriate file formats
- vectorizing techniques
- generating layouts for publishing
- illustration techniques

Lisätietoja opiskelijoille

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of application based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals

Arviointiasteikko

1-5

Arviointimenetelmät ja arvioinnin perusteet

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

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