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Graphic design software (5 cr)

Code: MU00DV93-3021

General information


Enrollment
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
Timing
01.01.2023 - 01.05.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
RDI portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Groups
GDKV22SP
Game design, full-time studies
Course
MU00DV93
No reservations found for realization MU00DV93-3021!

Objective

After successfully completing the course, you:
- know the basics of InDesign and layout
- know the basics of Illustrator and are able to produce vector graphics
- understand different file formats and their usage
- are able to make layouts and use images in your publications
- are able to produce print and digital ready files and are familiar with different printing techniques
- are able utilise software tools that make the workflow more efficient

Content

How to do layouts and vector based illustrations?
How to select the appropriate typography, colour profile and paper?
How to save a file in an appropriate file format and manage files between applications?
How to select the appropriate tools and methods for each task?

In Fashion and Costume Design it is important to command the composition with the help of programmes: a piece of clothing, a human being + moodboard = visual presentations.

Course material

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback
sessions students must have at least partially completed the assignments
on review at that time.
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Student workload

In class, student will complete instructive exercises and then receive feedback to deepen their expertise.
Students will also complete assignments independently.
Generally the topics covered during lessons will not be converted to a remote learning package. In other words, students are responsible for taking notes when necessary, and in the case of absence students are responsible for finding out what was covered during lessons.

Course part description

Student will learn the following:
- The basics of Adobe Illustrator
- The basics of Adobe InDesign
- appropriate file formats
- vectorizing techniques
- generating layouts for publishing
- illustration techniques

Further information

Further information
– Demonstrations and lectures provide relevant theoretical content.
– Students complete a series of application based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5

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