Skip to main content

Advanced game programming (5 cr)

Code: PO00DN34-3005

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
13.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
POKT23SP
Game programming, full-time studies
Course
PO00DN34

Realization has 13 reservations. Total duration of reservations is 43 h 0 min.

Time Topic Location
Tue 14.01.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 21.01.2025 time 08:15 - 11:45
(3 h 30 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 28.01.2025 time 08:15 - 11:45
(3 h 30 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 04.02.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 11.02.2025 time 08:15 - 11:45
(3 h 30 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 18.02.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 04.03.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 11.03.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 18.03.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 25.03.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 01.04.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 08.04.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Tue 15.04.2025 time 08:15 - 11:30
(3 h 15 min)
Edistynyt peliohjelmointi PO00DN34-3005
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

You know how to implement different game programming architectures.
You understand the benefits of using more advanced patterns and paradigms in game programming.

Content

How to use the latest techniques in game programming, as well as more traditional concepts that provide the basis for modern game programming?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

Qualifications

Programming 1
Programming 2
Applied game programming

Go back to top of page