Future game technologies (5 cr)
Code: PO00EP10-3002
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for the implementation has begun.
- Timing
-
25.08.2025 - 21.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 2 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Technology
- Degree Programme in Game Programming
- Teachers
- Jani Ruotsalainen
- Teacher in charge
- Niina Mässeli
- Groups
-
POKT23SPGame programming, full-time studies
- Course
- PO00EP10
Realization has 15 reservations. Total duration of reservations is 52 h 30 min.
Time | Topic | Location |
---|---|---|
Wed 03.09.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 10.09.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 17.09.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 24.09.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 01.10.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 08.10.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 15.10.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 29.10.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 05.11.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 12.11.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 19.11.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 26.11.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 03.12.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 10.12.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Wed 17.12.2025 time 13:00 - 16:30 (3 h 30 min) |
Tulevaisuuden peliteknologiat PO00EP10-3002 |
A4020_uusikampus
CodeHub (40)
|
Objective
What do silent signals and megatrends predict about the future of gaming?
Understand the direction developments can take in the future by understanding the present.
The rate of change in the gaming industry is significantly faster than in other industries and you know how to take this into account in the relatively long timeframe of game development.
Content
What do the signals and megatrends predict?
The more detailed content of the course is determined by the trends at the time of implementation
VR, AR, MR and XR use cases.
During the course, a technology research project will be implemented, in which students will choose one new technology in small groups, which they will learn more about and produce a presentation about the technology and its application possibilities.
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment criteria, good (3)
e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.
g. apply critically the ethical principles of the professional field in different situa-tions.
Assessment methods and criteria
Assignments, exams and participation in contact teaching.