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Future game technologies (5 cr)

Code: PO00EP10-3002

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for the implementation has begun.
Timing
25.08.2025 - 21.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
RDI portion
2 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 30
Degree programmes
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Jani Ruotsalainen
Teacher in charge
Niina Mässeli
Groups
POKT23SP
Game programming, full-time studies
Course
PO00EP10

Realization has 15 reservations. Total duration of reservations is 52 h 30 min.

Time Topic Location
Wed 03.09.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 10.09.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 17.09.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 24.09.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 01.10.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 08.10.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 15.10.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 29.10.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 05.11.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 12.11.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 19.11.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 26.11.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 03.12.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 10.12.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Wed 17.12.2025 time 13:00 - 16:30
(3 h 30 min)
Tulevaisuuden peliteknologiat PO00EP10-3002
A4020_uusikampus CodeHub (40)
Changes to reservations may be possible.

Objective

What do silent signals and megatrends predict about the future of gaming?
Understand the direction developments can take in the future by understanding the present.
The rate of change in the gaming industry is significantly faster than in other industries and you know how to take this into account in the relatively long timeframe of game development.

Content

What do the signals and megatrends predict?
The more detailed content of the course is determined by the trends at the time of implementation
VR, AR, MR and XR use cases.
During the course, a technology research project will be implemented, in which students will choose one new technology in small groups, which they will learn more about and produce a presentation about the technology and its application possibilities.

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

e. choose appropriate models, methods, software and techniques according to the purpose and justify these choices.
f. promote teams’ goal-oriented operation.
g. apply critically the ethical principles of the professional field in different situa-tions.

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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