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Game analytics and monetization (5 cr)

Code: PT00EP05-3002

General information


Enrollment
01.08.2026 - 30.08.2026
Registration for introductions has not started yet. Registration starts :startDate
Timing
31.08.2026 - 20.12.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Game Technology
Teachers
Jani Ahde
Teacher in charge
Niina Mässeli
Groups
PTKT23SP
Game technologies, full-time studies
Course
PT00EP05
No reservations found for realization PT00EP05-3002!

Objective

The student is able to collect and interpret data about games.
The student understands the importance of data in game development in terms of quality assurance and monetization.
The student is able to interpret analytics and develop the game accordingly.

Content

How is the data collected?
How is it analyzed?
How can monetization be tested and implemented?
What is forbidden or illegal: morality, ethics, reputation in the industry.

Evaluation

Students are able to:
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

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