Game analytics and monetization (5 cr)
Code: PT00EP05-3002
General information
- Enrollment
- 01.08.2026 - 30.08.2026
- Registration for introductions has not started yet. Registration starts :startDate
- Timing
- 31.08.2026 - 20.12.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Jani Ahde
- Teacher in charge
- Niina Mässeli
- Groups
-
PTKT23SPGame technologies, full-time studies
- Course
- PT00EP05
Objective
The student is able to collect and interpret data about games.
The student understands the importance of data in game development in terms of quality assurance and monetization.
The student is able to interpret analytics and develop the game accordingly.
Content
How is the data collected?
How is it analyzed?
How can monetization be tested and implemented?
What is forbidden or illegal: morality, ethics, reputation in the industry.
Evaluation
Students are able to:
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.
Evaluation scale
1-5
Assessment criteria, good (3)
Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.