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International Board Game Innovation (6 cr)

Code: VV00ET70-3001

General information


Enrollment
07.11.2022 - 18.11.2022
Registration for the implementation has ended.
Timing
01.02.2023 - 15.05.2023
Implementation has ended.
Number of ECTS credits allocated
6 cr
Local portion
6 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
0 - 15
Teachers
Suvi Pylvänen
Jani Kiviranta
Joel Eronen
Teacher in charge
Suvi Pylvänen
Course
VV00ET70
No reservations found for realization VV00ET70-3001!

International cooperation

Co-operation with Swiss industry partner and HSLU Luzern

Student workload

Includes an intensive week in Luzern (Switzerland) and one intensive workshop week in Kouvola.

Course part description

Hands-on introduction to international game design.

Execution of a game design project within a team, solving a real-life challenge provided by the industry partner “Brändi” (the maker of the best-selling board game in Switzerland, Brändi Dog).

Working together in multidisciplinary teams with students from Xamk (Finland) and HSLU (Switzerland).

Application and deepening of problem-solving, project management and professional competencies.

Design and execution of playable wooden prototype of the game idea.

Pitching a game concept as a team to the industry partner Brändi.

Creation of documentation, prototypes and presentation of the results.

Exploring trends in game innovation, business potential of the ideas and possibilities of hybrid games.

Further information

https://www.xamk.fi/en/international-game-innovation/

Evaluation scale

1-5

Assessment methods and criteria

Documentation and prototype produced.

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