XR in Games (5 cr)
Code: VV00ET75-3001
General information
- Enrollment
-
02.01.2023 - 15.01.2023
Registration for the implementation has ended.
- Timing
-
01.01.2023 - 01.05.2023
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 0 - 30
- Teachers
- Henri Brandt
- Teacher in charge
- Suvi Pylvänen
- Groups
-
VV2022-2023Optional studies 2022-2023
- Course
- VV00ET75
Objective
You understand different possibilities of making AR.
You get to know the possibilities of making 360 immersive WebGL in Unity.
You are able to prototype VR in Unity.
You understand the technical constraints of immersive technology.
You are familiar with the XR design pipeline.
Content
How does immersive production differ from the normal game production pipeline?
How and when to design for immersive technology?
What are the technological possibilities for making AR?
What can be done in 360 immersive environments?
How to prototype VR in Unity?
Course material
Material on Learn
RDI and work-related cooperation
Example business cases
Evaluation scale
1-5