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XR in Games (5 cr)

Code: VV00ET75-3001

General information


Enrollment
02.01.2023 - 15.01.2023
Registration for the implementation has ended.
Timing
01.01.2023 - 01.05.2023
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
0 - 30
Teachers
Henri Brandt
Teacher in charge
Suvi Pylvänen
Groups
VV2022-2023
Optional studies 2022-2023
Course
VV00ET75
No reservations found for realization VV00ET75-3001!

Objective

You understand different possibilities of making AR.
You get to know the possibilities of making 360 immersive WebGL in Unity.
You are able to prototype VR in Unity.
You understand the technical constraints of immersive technology.
You are familiar with the XR design pipeline.

Content

How does immersive production differ from the normal game production pipeline?
How and when to design for immersive technology?
What are the technological possibilities for making AR?
What can be done in 360 immersive environments?
How to prototype VR in Unity?

Course material

Material on Learn

RDI and work-related cooperation

Example business cases

Evaluation scale

1-5

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