Module 16 - Artificial Intelligence for Games (2 cr)
Code: AV00EL14-3004
General information
- Enrollment
-
20.02.2023 - 28.02.2023
Registration for the implementation has ended.
- Timing
-
03.10.2022 - 31.12.2023
Implementation has ended.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 0 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Distance learning
- Unit
- Vanha_Open UAS and Continuing Education (vanhettu)
- Campus
- Ecampus
- Teaching languages
- English
- Degree programmes
- Open University of Applied Sciences
Objective
Learning outcomes:
You will learn the basic concepts of artificial intelligence for games by seeing examples how A.I. is applied to some of the most famous games on earth.
Content
Artificial Intelligence (A.I.) is currently one of the most exciting topics all around the world. Many do not know that actually the video games industry has been in forefront in developing the science and applications, such as games using A.I. This modules gives you an introduction how A.I. is used in games by showcasing theory behind A.I. for games and great examples.
Evaluation
Assessment:
Students will be tasked with a quiz. You need to score minimum of 12/15. If you pass we will confirm you your module completion and add 2 ECTS to your student registry.
Evaluation scale
1-5