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Module 16 - Artificial Intelligence for Games (2 cr)

Code: AV00EL14-3004

General information


Enrollment
20.02.2023 - 28.02.2023
Registration for the implementation has ended.
Timing
03.10.2022 - 31.12.2023
Implementation has ended.
Number of ECTS credits allocated
2 cr
Local portion
0 cr
Virtual portion
2 cr
Mode of delivery
Distance learning
Unit
Vanha_Open UAS and Continuing Education (vanhettu)
Campus
Ecampus
Teaching languages
English
Degree programmes
Open University of Applied Sciences
Teacher in charge
Suvi Pylvänen
Groups
AVKVKYINTRO21
Avoin amk, KY, ITVGC 2021
Course
AV00EL14
No reservations found for realization AV00EL14-3004!

Objective

Learning outcomes:
You will learn the basic concepts of artificial intelligence for games by seeing examples how A.I. is applied to some of the most famous games on earth.

Content

Artificial Intelligence (A.I.) is currently one of the most exciting topics all around the world. Many do not know that actually the video games industry has been in forefront in developing the science and applications, such as games using A.I. This modules gives you an introduction how A.I. is used in games by showcasing theory behind A.I. for games and great examples.

Evaluation scale

1-5

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