Ecosystem of games (5 cr)
Code: PO00DN32-3009
General information
- Enrollment
-
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
- Timing
-
13.01.2025 - 30.04.2025
Implementation is running.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- RDI portion
- 1.5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Technology
- Teachers
- Pekka Vilpponen
- Jani Ruotsalainen
- Teacher in charge
- Pekka Vilpponen
- Groups
-
PTKT24KPGame technologies, full-time studies
- Course
- PO00DN32
Realization has 13 reservations. Total duration of reservations is 78 h 0 min.
Time | Topic | Location |
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Fri 17.01.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 24.01.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 31.01.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 07.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 14.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 21.02.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 07.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 14.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
|
Fri 21.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 28.03.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 04.04.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 11.04.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
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Fri 25.04.2025 time 10:00 - 16:00 (6 h 0 min) |
Pelien ekosysteemi PO00DN32-3009 |
A4019_uusikampus
Gamelab (40)
|
Objective
You know the different financing models in the game industry and understand the basics of game company business.
You are able to choose the right publication platforms for your product and understand the effect of different cultures on the revenue logic of games.
Content
How is the price of a game determined?
What actions must be taken in marketing, publishing and commercialising games?
What is the cost account of a specific game?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.
Evaluation scale
1-5
Assessment methods and criteria
Assignments, exams and participation in contact teaching.