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Animations (5cr)

Code: PT00EP04-3003

General information


Enrollment
10.11.2025 - 21.11.2025
Registration for introductions has not started yet.
Timing
05.01.2026 - 30.04.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Technology
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
PTKT24KP
Game technologies, full-time studies
Course
PT00EP04

Unfortunately, no reservations were found for the realization Animations PT00EP04-3003. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Objective

You can design and implement 2D and 3D animations.
You understand the basics of keyframe animation.
You can control animations with game engine state machines.

Content

How are animations designed and implemented?
How are different animations used together?
How are animations created, used and interpolated in games?

Evaluation

Students are able to:
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment criteria, good (3)

Students are able to:
- use professional vocabulary systematically.
- look for information in the key information sources of the field.
- identify interrelated tasks.
- use the key models, methods, software and techniques of the professional field.

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