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Composition and colour (5 cr)

Code: GD00CU04-3013

General information


Enrollment
14.08.2024 - 08.09.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Elsa Hulkkonen
Sarah-Jane Leavey
Teacher in charge
Sarah-Jane Leavey
Groups
GDKV24SP
Game design, full-time studies
Course
GD00CU04

Realization has 13 reservations. Total duration of reservations is 52 h 0 min.

Time Topic Location
Thu 05.09.2024 time 12:15 - 16:15
(4 h 0 min)
Composition and colour GD00CU04-3013
T104 Isosali (34+1), Taidetalo
Thu 19.09.2024 time 12:00 - 16:00
(4 h 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Thu 26.09.2024 time 12:00 - 16:00
(4 h 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Fri 11.10.2024 time 10:00 - 14:00
(4 h 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Thu 17.10.2024 time 12:00 - 16:00
(4 h 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Fri 01.11.2024 time 10:00 - 14:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Thu 07.11.2024 time 12:00 - 16:00
(4 h 0 min)
Composition and colour GD00CU04-3013
MS12 Studio, Meduusa-studio
Fri 08.11.2024 time 10:00 - 14:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Thu 21.11.2024 time 12:00 - 16:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T104 Isosali (34+1), Taidetalo
Thu 28.11.2024 time 12:00 - 16:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T104 Isosali (34+1), Taidetalo
Fri 29.11.2024 time 10:00 - 14:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Wed 11.12.2024 time 10:00 - 14:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Fri 20.12.2024 time 10:00 - 14:00
(4 h 0 min)
Composition and colour GD00CU04-3013
T110 Plastinen sommittelu, Taidetalo
Changes to reservations may be possible.

Objective

You understand the terms concerning colour and composition.
You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture) and know how to handle the common materials of three-dimensional composition.
You become familiar with the opportunities presented by colour in your own field of study through visual observation.
You are able to take advantage of different colour harmony models and recognise subtractive, additive, and optic colour mixing.
You understand the physics of light and its interaction with surface and the mechanisms of human colour vision.
You understand the associated relationships between colour and symbolic emotional meaning.
You have learned how to mix colours in both pigment and digital media.

Content

How to observe, form, and compose an object in 3D materials?
How to examine and measure the phenomena of colour mixing in light and pigment?
How to interpret colour meanings through emotional or cultural references?
How to design colour palettes that reflect emotional context?
How to build colour palettes in both pigment and digital media?

Course material

Learning materials
– Lectures and demonstrations with accompanying downloadable documentation for reference.
– Downloadable Work sheets and exercises
– Links and tutorials on Learn.

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule.
Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RDI will be integrated where possible

Timing of exams and assignments

Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading.

Course part description

Topics covered in the Colour segment of the course include:

The Physics of Colour
Understanding the three aspects of Colour: Local, Optical and Arbitrary rendition
Colour Emotion and Culture
Colour Systems, Models, Spaces and Wheels
History of Colour Theories
Physiology of Colour
Factors of Perception
Basics modes of composition

Students will carry out a series of colour exploration tasks working with both light and pigment media. Students will also complete a series of compositional exercises.

Topics covered in the Three dimensional composition -segment of the course include:
- You perceive the structure and function of the human body in the plastic composition aspect (in the field of sculpture).
- You know how to handle the common materials of three-dimensional composition.

Further information

Further information
– Demonstrations and lectures (streamed via Teams) provide relevant theoretical content.
– Students complete a series of colour based assignments independently with the help of instructions provided on Learn.
– Students will receive dedicated feedback sessions on their assignments at regular intervals
– Students will deepen their expertise in the use of colour within the perspective of game design.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

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