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Game development (5 cr)

Code: GD00CU03-3014

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Panu Vuoristo
Groups
GDKV24SP
Game design, full-time studies
Course
GD00CU03

Realization has 13 reservations. Total duration of reservations is 42 h 45 min.

Time Topic Location
Wed 15.01.2025 time 10:15 - 14:15
(4 h 0 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Mon 20.01.2025 time 10:00 - 15:00
(5 h 0 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Mon 03.02.2025 time 10:00 - 15:00
(5 h 0 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Mon 10.02.2025 time 10:00 - 13:45
(3 h 45 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Wed 12.02.2025 time 08:30 - 10:45
(2 h 15 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Thu 13.02.2025 time 08:15 - 10:15
(2 h 0 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Mon 17.02.2025 time 10:00 - 13:45
(3 h 45 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Wed 12.03.2025 time 08:30 - 11:00
(2 h 30 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Tue 18.03.2025 time 08:30 - 10:45
(2 h 15 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Wed 19.03.2025 time 08:30 - 11:00
(2 h 30 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Thu 03.04.2025 time 12:00 - 16:00
(4 h 0 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Mon 07.04.2025 time 10:00 - 12:30
(2 h 30 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Thu 17.04.2025 time 12:45 - 16:00
(3 h 15 min)
Game development GD00CU03-3014
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.

Content

How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

RDI and work-related cooperation

The core focus is on the basic skills. No work-life co-operation.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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