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Basics of 3D modelling (5 cr)

Code: GD00CU16-3014

General information


Enrollment
04.11.2024 - 17.11.2024
Registration for the implementation has ended.
Timing
01.01.2025 - 30.04.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 21
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Groups
GDKV24SP
Game design, full-time studies
Course
GD00CU16

Realization has 11 reservations. Total duration of reservations is 28 h 0 min.

Time Topic Location
Tue 14.01.2025 time 14:00 - 16:15
(2 h 15 min)
Basics of 3D modelling GD00CU16-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 28.01.2025 time 08:15 - 10:45
(2 h 30 min)
Basics of 3D modelling GD00CU16-3014
MS10 Tietokoneluokka (26+1)
Wed 29.01.2025 time 08:30 - 11:00
(2 h 30 min)
Basics of 3D modelling GD00CU16-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 13.02.2025 time 12:30 - 16:15
(3 h 45 min)
Basics of 3D modelling GD00CU16-3014
MS10 Tietokoneluokka (26+1)
Wed 12.03.2025 time 11:45 - 14:15
(2 h 30 min)
Basics of 3D modelling GD00CU16-3014
MS10 Tietokoneluokka (26+1)
Wed 19.03.2025 time 11:45 - 14:15
(2 h 30 min)
Basics of 3D modelling GD00CU16-3014
MS10 Tietokoneluokka (26+1)
Wed 26.03.2025 time 08:15 - 10:45
(2 h 30 min)
Basics of 3D modelling GD00CU16-3014
MS10 Tietokoneluokka (26+1)
Wed 02.04.2025 time 08:30 - 10:45
(2 h 15 min)
Basics of 3D modelling GD00CU16-3014
MS10 Tietokoneluokka (26+1)
Mon 07.04.2025 time 13:15 - 16:15
(3 h 0 min)
Basics of 3D modelling GD00CU16-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 15.04.2025 time 11:45 - 13:45
(2 h 0 min)
Basics of 3D modelling GD00CU16-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 29.04.2025 time 11:30 - 13:45
(2 h 15 min)
Basics of 3D modelling GD00CU16-3014
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You are familiar with basic 3D modelling terminology and theory.
You are comfortable and familiar with 3D space, and are able to set units and a grid for modelling.
You are able to navigate the software’s UI and locate tools for modelling.
You are familiar with the basic terminology of texturing and shading, and are able to add simple materials to your models.
You are familiar with the most essential lighting techniques and lighting terminology in 3D.
You have command of the basics of rendering single and multiple frames.

Content

What is 3D modelling? What is a polygon and how do polygons work in a 3D space to create models? What are the components and elements of a Poly Model?
How to do basics of 3D modelling? How to manipulate and deform a poly to create a model?
How can you utilise different techniques and work methods? Which tools are needed for different techniques and when to use them?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

You will attend classes according to the given schedule. In addition to class exercises, there will be independently assigned homework tasks.

If you have a comparable previous academic achievement (i.e., a higher education-level course completion), have studied for a year in, for example, a folk high school, and have work samples to present, or if you have skills equivalent to or exceeding the course level, for example, through work experience and have a portfolio to show, you may seek to have the course accredited. However, you must first discuss this with the course instructor.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

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