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Basics of 3D modelling (5 cr)

Code: GD00CU16-3015

General information


Enrollment

08.04.2024 - 21.04.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Department of Culture

Campus

Kouvola Campus

Teaching languages

  • English

Degree programmes

  • Degree Programme in Game Design

Teachers

  • Panu Vuoristo

Teacher in charge

Brenda Jiménez

Groups

  • GDKV24KM
    Game design, part-time studies
  • 05.09.2024 09:00 - 11:30, Basics of 3D modelling GD00CU16-3015
  • 26.09.2024 12:30 - 16:00, Basics of 3D modelling GD00CU16-3015
  • 10.10.2024 09:00 - 11:30, Basics of 3D modelling GD00CU16-3015
  • 07.11.2024 12:30 - 16:00, Basics of 3D modelling GD00CU16-3015
  • 28.11.2024 09:00 - 11:30, Basics of 3D modelling GD00CU16-3015
  • 12.12.2024 09:00 - 11:30, Basics of 3D modelling GD00CU16-3015

Objective

You are familiar with basic 3D modelling terminology and theory.
You are comfortable and familiar with 3D space, and are able to set units and a grid for modelling.
You are able to navigate the software’s UI and locate tools for modelling.
You are familiar with the basic terminology of texturing and shading, and are able to add simple materials to your models.
You are familiar with the most essential lighting techniques and lighting terminology in 3D.
You have command of the basics of rendering single and multiple frames.

Content

What is 3D modelling? What is a polygon and how do polygons work in a 3D space to create models? What are the components and elements of a Poly Model?
How to do basics of 3D modelling? How to manipulate and deform a poly to create a model?
How can you utilise different techniques and work methods? Which tools are needed for different techniques and when to use them?

Opiskelumateriaali

Material on Learn

Yksilölliset oppimisväylät

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

TKI ja työelämäyhteistyö

The course focus is on the core skills. No RDI co-operation.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.