Game development (5 cr)
Code: GD00CU03-3016
General information
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
- Panu Vuoristo
Teacher in charge
Marko Siitonen
Groups
-
GDKV23SPGame design, full-time studies
- 15.01.2024 10:00 - 15:00, Game development GD00CU03-3016
- 29.01.2024 10:00 - 13:45, Game development GD00CU03-3016
- 05.02.2024 10:00 - 13:45, Game development GD00CU03-3016
- 07.02.2024 08:30 - 10:45, Game development GD00CU03-3016
- 12.02.2024 10:00 - 13:45, Game development GD00CU03-3016
- 19.02.2024 12:30 - 16:15, Game development GD00CU03-3016
- 22.02.2024 12:00 - 14:15, Game development GD00CU03-3016
- 20.03.2024 11:30 - 14:00, Game development GD00CU03-3016
Objective
You are familiar with game development processes, tools and software, as well as the basic use of game engines.
You will learn different development models and development pipeline.
You learn the basics of game assets creation.
You learn differences between various game engines and how to choose the appropriate game engine for your needs.
You know the fundamentals of 2D and 3D game development tools.
Content
How to use game development tools to create a 2D game?
How to create 2D game assets?
How to create 2D sprites and sprite animations?
How to use 3D and other assets in a game engine?
How to use terrain tools to create 3D environments?
How to code basic interactions?
How to implement an example game level in 3D?
Opiskelumateriaali
Lectures, videos, links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
The core focus is on the basic skills. No work-life co-operation.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.