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Game design research and sketching (5 cr)

Code: GD00CU07-3012

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
15 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Mikko Lehto
Sarah-Jane Leavey
Teacher in charge
Marko Siitonen
Groups
GDKV23SP
Game design, full-time studies
Course
GD00CU07

Realization has 5 reservations. Total duration of reservations is 23 h 0 min.

Time Topic Location
Mon 02.09.2024 time 10:00 - 17:00
(7 h 0 min)
Game design research and sketching GD00CU07-3012
MS12 Studio, Meduusa-studio
Tue 03.09.2024 time 09:00 - 16:00
(7 h 0 min)
Game design research and sketching GD00CU07-3012
MS12 Studio, Meduusa-studio
MS206 Työtila/projektitila(12), Meduusa-studio
Tue 24.09.2024 time 13:00 - 16:00
(3 h 0 min)
Game design research and sketching GD00CU07-3012
MS10 Tietokoneluokka (26+1)
Tue 08.10.2024 time 13:00 - 16:00
(3 h 0 min)
Game design research and sketching GD00CU07-3012
MS10 Tietokoneluokka (26+1)
Mon 14.10.2024 time 13:00 - 16:00
(3 h 0 min)
Game design research and sketching GD00CU07-3012
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You learn the role of sketching in a design process.
You learn how to visualise your ideas.
You learn to create variations and explain design concepts and functionalities.
You learn to study form, volume, shape and proportions.
You learn to do sketches and variations.
You learn to create reports and presentations.
You are able to examine current, historical, biological and geological reference materials for costume, architecture, terrain and technology concept development.

Content

How to create quick sketches of given topics?
How to sketch vehicles, buildings and other objects?
How to study reference material?
How to visualise your ideas?
How to sketch from reference material?
How to create sketches by observing objects?
How to use sketching to explain functionalities?
How to use reference material as a basis of your written documentations?
How to present your ideas with sketches and written documents?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RDI will be intergrated where possible

Timing of exams and assignments

Exams and Deadlines
Deadlines:
– In order to benefit from the dedicated feedback sessions students must have at least partially completed the assignments on review at that time.
– If a student misses the deadline for an assignment feedback session, no assurance of feedback at a later date can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorised late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)

Student workload

Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Assessment Methods:
Collaborative Learning outcomes (Group works)
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for classroom and homework assignments

Assessment Criteria
Students ability to develop ideas, logical thinking, creativity, ability to communicate one’s ideas both verbally and visually, quality of work, ability to follow instructions, ability to work to deadlines, level of attendance, activity and contribution to class, evidence of improvement in technical/design/aesthetic skills.

Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction

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