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Level design (5 cr)

Code: GD00CU14-3013

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
15 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Teacher in charge
Marko Siitonen
Groups
GDKV23SP
Game design, full-time studies
Course
GD00CU14

Realization has 8 reservations. Total duration of reservations is 29 h 30 min.

Time Topic Location
Mon 09.09.2024 time 12:00 - 16:00
(4 h 0 min)
Level design GD00CU14-3013
MS10 Tietokoneluokka (26+1)
Tue 17.09.2024 time 09:30 - 13:30
(4 h 0 min)
Level design GD00CU14-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 24.09.2024 time 08:30 - 12:00
(3 h 30 min)
Level design GD00CU14-3013
MS10 Tietokoneluokka (26+1)
Tue 01.10.2024 time 09:30 - 13:30
(4 h 0 min)
Level design GD00CU14-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 29.10.2024 time 08:30 - 12:00
(3 h 30 min)
Level design GD00CU14-3013
MS10 Tietokoneluokka (26+1)
Tue 05.11.2024 time 08:30 - 12:00
(3 h 30 min)
Level design GD00CU14-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 12.11.2024 time 08:30 - 12:00
(3 h 30 min)
Level design GD00CU14-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Tue 19.11.2024 time 08:30 - 12:00
(3 h 30 min)
Level design GD00CU14-3013
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You know the basics of level design and theories behind level design.
You have developed your skills in providing players with a goal and enjoyable game experience.

Content

What is the purpose of level design?
What is the role of a level designer?
How has the level design evolved?
What are the differences between external and internal design goals?
What are the design elements that a level design consist of?
What is the pipeline of level design?
How to create and design levels, gameplay alteration, player direction and environmental conditions?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Student workload

Students complete assignments independently. In class, students will receive feedback and deepen their expertise. The assignments are mostly based on group work

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Qualifications

Required studies of Basics of game design and Basics of 3D modelling or equivalent skills.

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