3D character design (5 cr)
Code: GD00CU18-3011
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Niko Ala-Opas
- Panu Vuoristo
- Teacher in charge
- Panu Vuoristo
- Groups
-
GDKV23KMGame design, part-time studies
- Course
- GD00CU18
Realization has 10 reservations. Total duration of reservations is 16 h 30 min.
Time | Topic | Location |
---|---|---|
Fri 13.09.2024 time 13:00 - 14:00 (1 h 0 min) |
Online feedback session: 3D character design & 3D sculpting |
remote teaching (scheduled)
|
Thu 26.09.2024 time 09:00 - 11:30 (2 h 30 min) |
3D character design GD00CU18-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 04.10.2024 time 13:00 - 14:30 (1 h 30 min) |
Online feedback session: 3D character design & 3D sculpting |
remote teaching (scheduled)
|
Thu 10.10.2024 time 09:00 - 11:30 (2 h 30 min) |
3D character design GD00CU18-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 18.10.2024 time 13:00 - 14:00 (1 h 0 min) |
Online feedback session: 3D character design & 3D sculpting |
remote teaching (scheduled)
|
Fri 01.11.2024 time 13:00 - 14:00 (1 h 0 min) |
Online feedback session: 3D character design & 3D sculpting |
remote teaching (scheduled)
|
Fri 15.11.2024 time 13:00 - 14:00 (1 h 0 min) |
Online feedback session: 3D character design & 3D sculpting |
remote teaching (scheduled)
|
Fri 22.11.2024 time 13:00 - 14:00 (1 h 0 min) |
Online feedback session: 3D character design & 3D sculpting |
remote teaching (scheduled)
|
Fri 29.11.2024 time 09:00 - 11:30 (2 h 30 min) |
3D character design GD00CU18-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 13.12.2024 time 09:00 - 11:30 (2 h 30 min) |
3D character design GD00CU18-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.
Content
How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?
Course material
Material on Learn
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
Students are creating a 3D character for their own game project
Evaluation scale
1-5
Qualifications
Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.