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3D character design (5 cr)

Code: GD00CU18-3011

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Niko Ala-Opas
Panu Vuoristo
Teacher in charge
Panu Vuoristo
Groups
GDKV23KM
Game design, part-time studies
Course
GD00CU18

Realization has 10 reservations. Total duration of reservations is 16 h 30 min.

Time Topic Location
Fri 13.09.2024 time 13:00 - 14:00
(1 h 0 min)
Online feedback session: 3D character design & 3D sculpting
remote teaching (scheduled)
Thu 26.09.2024 time 09:00 - 11:30
(2 h 30 min)
3D character design GD00CU18-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 04.10.2024 time 13:00 - 14:30
(1 h 30 min)
Online feedback session: 3D character design & 3D sculpting
remote teaching (scheduled)
Thu 10.10.2024 time 09:00 - 11:30
(2 h 30 min)
3D character design GD00CU18-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 18.10.2024 time 13:00 - 14:00
(1 h 0 min)
Online feedback session: 3D character design & 3D sculpting
remote teaching (scheduled)
Fri 01.11.2024 time 13:00 - 14:00
(1 h 0 min)
Online feedback session: 3D character design & 3D sculpting
remote teaching (scheduled)
Fri 15.11.2024 time 13:00 - 14:00
(1 h 0 min)
Online feedback session: 3D character design & 3D sculpting
remote teaching (scheduled)
Fri 22.11.2024 time 13:00 - 14:00
(1 h 0 min)
Online feedback session: 3D character design & 3D sculpting
remote teaching (scheduled)
Fri 29.11.2024 time 09:00 - 11:30
(2 h 30 min)
3D character design GD00CU18-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 13.12.2024 time 09:00 - 11:30
(2 h 30 min)
3D character design GD00CU18-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You are able to model 3D characters using the different modelling techniques you learned in your basic modelling course.
You are familiar with the reaches and limitations of character modelling based on the intended use.
You become acquainted with the techniques used in the industry to design characters.

Content

How can you model 3D characters in 3D software?
What are the different techniques of modelling a character? When to use box modelling technique and edge loop techniques?
How to create accessories for your characters, such as clothes, jewelry, tools?
What is the appropriate way to create clothes for real-time 3D? When should you use Normal Mapping and when Bump Mapping for clothes and skin?
How to model hair, and what are the different techniques for it?
What is Render Baking? What is baking a material and what are the different methods of baking?

Course material

Material on Learn

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

Students are creating a 3D character for their own game project

Evaluation scale

1-5

Qualifications

Required studies of Character and environment design, Basics of 3D modelling, and Basics of 2D animation or equivalent skills in human muscle anatomy, animation and character design.

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