Game production (5 cr)
Code: GD00CU19-3010
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Brenda Jiménez
- Mikko Lehto
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV23KMGame design, part-time studies
- Course
- GD00CU19
Realization has 9 reservations. Total duration of reservations is 18 h 45 min.
Time | Topic | Location |
---|---|---|
Fri 06.09.2024 time 12:30 - 13:30 (1 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 13.09.2024 time 10:00 - 12:00 (2 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
remote teaching (scheduled)
|
Fri 04.10.2024 time 10:00 - 12:00 (2 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
remote teaching (scheduled)
|
Fri 18.10.2024 time 10:00 - 12:00 (2 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
remote teaching (scheduled)
|
Fri 01.11.2024 time 10:00 - 12:00 (2 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
remote teaching (scheduled)
|
Fri 08.11.2024 time 12:30 - 14:45 (2 h 15 min) |
Game production GD00CU19-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Fri 15.11.2024 time 10:00 - 12:00 (2 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
remote teaching (scheduled)
|
Fri 22.11.2024 time 10:00 - 12:00 (2 h 0 min) |
Project checkup: Game production GD00CU19-3010 |
remote teaching (scheduled)
|
Fri 13.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Final game presentation: Game production GD00CU19-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.
Content
How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?
Course material
Material on Learn
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The students are working on their own game project
Evaluation scale
1-5
Qualifications
Basic knowledge of game production required.