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Game production (5 cr)

Code: GD00CU19-3010

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Degree programmes
Degree Programme in Game Design
Teachers
Brenda Jiménez
Mikko Lehto
Teacher in charge
Suvi Pylvänen
Groups
GDKV23KM
Game design, part-time studies
Course
GD00CU19

Realization has 9 reservations. Total duration of reservations is 18 h 45 min.

Time Topic Location
Fri 06.09.2024 time 12:30 - 13:30
(1 h 0 min)
Project checkup: Game production GD00CU19-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 13.09.2024 time 10:00 - 12:00
(2 h 0 min)
Project checkup: Game production GD00CU19-3010
remote teaching (scheduled)
Fri 04.10.2024 time 10:00 - 12:00
(2 h 0 min)
Project checkup: Game production GD00CU19-3010
remote teaching (scheduled)
Fri 18.10.2024 time 10:00 - 12:00
(2 h 0 min)
Project checkup: Game production GD00CU19-3010
remote teaching (scheduled)
Fri 01.11.2024 time 10:00 - 12:00
(2 h 0 min)
Project checkup: Game production GD00CU19-3010
remote teaching (scheduled)
Fri 08.11.2024 time 12:30 - 14:45
(2 h 15 min)
Game production GD00CU19-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Fri 15.11.2024 time 10:00 - 12:00
(2 h 0 min)
Project checkup: Game production GD00CU19-3010
remote teaching (scheduled)
Fri 22.11.2024 time 10:00 - 12:00
(2 h 0 min)
Project checkup: Game production GD00CU19-3010
remote teaching (scheduled)
Fri 13.12.2024 time 12:30 - 16:00
(3 h 30 min)
Final game presentation: Game production GD00CU19-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

You know agile development methods and how to apply different project management tools (such as Scrum and Kanban) in game development projects.
You have basic understanding of intellectual property rights and product protection in the context of game development.
You are able to produce a game plan which includes staffing schedules and budgets.
You are familiar with work contracts, licenses and legal agreements such as NDA and EULAs.
You are able to evaluate the business viability of your game concept and pitch it to others.

Content

How to create a game plan and budget your game?
How to follow the process of your game production and make sure that it is not running late?
How to pitch your game idea?
What aspects of copyright law, product protection and agreements do you need to be aware of in your own production work?

Course material

Material on Learn

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The students are working on their own game project

Evaluation scale

1-5

Qualifications

Basic knowledge of game production required.

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