Usability and user interface design (5 cr)
Code: GD00CU06-3010
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Mikko Lehto
- Suvi Pylvänen
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV23KMGame design, part-time studies
- Course
- GD00CU06
Realization has 4 reservations. Total duration of reservations is 14 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 26.09.2024 time 12:30 - 16:00 (3 h 30 min) |
Usability and user interface design GD00CU06-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 10.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Usability and user interface design GD00CU06-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 07.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Usability and user interface design GD00CU06-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 28.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Usability and user interface design GD00CU06-3010 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
You are familiar with the basic principles of interface design, usability, accessibility and user experience.
You are able to conduct usability tests and you are familiar with different test methods that can be applied to games.
You understand the basic psychology behind usability such as human perception and memory.
You are familiar with a user centred design process and the associated methods.
You know the most common interface design patterns and elements used in games.
Content
How to design user interfaces that are easy to use and accessible?
How to plan and implement a usability test and evaluate usability?
Course material
Material on Learn
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The course work is connected to the game the student group is creating.
Evaluation scale
1-5
Assessment methods and criteria
User interface documentation created by the student group as well as individual learning diary.