Game business and digital economy (5 cr)
Code: GD00CU20-3009
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Mikko Lehto
- Suvi Pylvänen
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV22SPGame design, full-time studies
- Course
- GD00CU20
Realization has 13 reservations. Total duration of reservations is 26 h 45 min.
Time | Topic | Location |
---|---|---|
Mon 02.09.2024 time 14:00 - 16:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 16.09.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 23.09.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 07.10.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 09.10.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
Meduusa lobby
|
Mon 14.10.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 28.10.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Thu 07.11.2024 time 12:30 - 16:00 (3 h 30 min) |
Game business and digital economy GD00CU20-3009 |
245
Tietokoneluokka (26+1), päärakennus
|
Mon 11.11.2024 time 10:00 - 11:00 (1 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 18.11.2024 time 13:00 - 15:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009: Game Makers of Finland visit |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 25.11.2024 time 10:00 - 12:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009: IPR lecture |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Mon 09.12.2024 time 14:00 - 16:00 (2 h 0 min) |
Game business and digital economy GD00CU20-3009 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 17.12.2024 time 08:15 - 10:30 (2 h 15 min) |
Game business and digital economy GD00CU20-3009 |
MS12
|
Objective
You are aware of different business and revenue models in the game industry such as freemium and premium.
You know the basic principles of how the chosen business model affects game design decisions.
You understand the basic principles of digital economy.
You are aware of the different channels to market and advertise your games.
You understand the fundamentals of entrepreneurship and how to assess the revenue logic.
Content
How does the business model of a game affect game design?
What are the differences between monetisation models such as premium, freemium and paymium?
How are affiliate marketing, microtransactions, subscriptions and merchandising used in games as a source of revenue?
How to write a business plan for your game?
What to take into account when setting up a startup and how to estimate its profitability?
Course material
Material on Learn.
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The course includes few live and recorded lectures given by people working in the game industry, possibility to visit Pocket Game Connect in the autumn 2024 and a game company during the semester 2024–2025.
Timing of exams and assignments
No exams. Learning diary needs to be returned both for mid-feedback as well as for final review at the end of the course.
Student workload
Students complete assignments independently. In class, student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Learning diary and assignments handed in.
Qualifications
Basic knowledge of game production required.