Usability and user interface design (5 cr)
Code: GD00CU06-3011
General information
- Enrollment
-
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 4 cr
- Virtual portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 15 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Mikko Lehto
- Suvi Pylvänen
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV22SPGame design, full-time studies
- Course
- GD00CU06
Realization has 4 reservations. Total duration of reservations is 10 h 15 min.
Time | Topic | Location |
---|---|---|
Fri 05.04.2024 time 08:30 - 11:30 (3 h 0 min) |
Usability and user interface design GD00CU06-3011 |
MS12
Studio, Meduusa-studio
|
Mon 08.04.2024 time 10:00 - 12:30 (2 h 30 min) |
Usability and user interface design GD00CU06-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 17.04.2024 time 11:30 - 13:45 (2 h 15 min) |
Usability and user interface design GD00CU06-3011 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 24.04.2024 time 08:30 - 11:00 (2 h 30 min) |
Usability and user interface design GD00CU06-3011 |
MS10
Tietokoneluokka (26+1)
|
Objective
You are familiar with the basic principles of interface design, usability, accessibility and user experience.
You are able to conduct usability tests and you are familiar with different test methods that can be applied to games.
You understand the basic psychology behind usability such as human perception and memory.
You are familiar with a user centred design process and the associated methods.
You know the most common interface design patterns and elements used in games.
Content
How to design user interfaces that are easy to use and accessible?
How to plan and implement a usability test and evaluate usability?
Course material
Videos and reading material on Learn.
Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The course may include visiting lecturers from the industry.
Student workload
Students complete assignments independently as well as in groups.
Evaluation scale
1-5
Assessment methods and criteria
Assignments completed
Self-evaluation