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Usability and user interface design (5 cr)

Code: GD00CU06-3011

General information


Enrollment
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
Timing
01.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
4 cr
Virtual portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
15 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Suvi Pylvänen
Teacher in charge
Suvi Pylvänen
Groups
GDKV22SP
Game design, full-time studies
Course
GD00CU06

Realization has 4 reservations. Total duration of reservations is 10 h 15 min.

Time Topic Location
Fri 05.04.2024 time 08:30 - 11:30
(3 h 0 min)
Usability and user interface design GD00CU06-3011
MS12 Studio, Meduusa-studio
Mon 08.04.2024 time 10:00 - 12:30
(2 h 30 min)
Usability and user interface design GD00CU06-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 17.04.2024 time 11:30 - 13:45
(2 h 15 min)
Usability and user interface design GD00CU06-3011
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 24.04.2024 time 08:30 - 11:00
(2 h 30 min)
Usability and user interface design GD00CU06-3011
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with the basic principles of interface design, usability, accessibility and user experience.
You are able to conduct usability tests and you are familiar with different test methods that can be applied to games.
You understand the basic psychology behind usability such as human perception and memory.
You are familiar with a user centred design process and the associated methods.
You know the most common interface design patterns and elements used in games.

Content

How to design user interfaces that are easy to use and accessible?
How to plan and implement a usability test and evaluate usability?

Course material

Videos and reading material on Learn.

Books:
Celia Hodent. 2017. The Gamer's Brain : How Neuroscience and UX Can Impact Video Game Design. CRC Press.
https://ebookcentral.proquest.com/lib/xamk-ebooks/detail.action?docID=4943930

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The course may include visiting lecturers from the industry.

Student workload

Students complete assignments independently as well as in groups.

Evaluation scale

1-5

Assessment methods and criteria

Assignments completed
Self-evaluation

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