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Game business and digital economy (5 cr)

Code: GD00CU20-3010

General information


Enrollment
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
Timing
01.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
RDI portion
1 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
15 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Mikko Lehto
Suvi Pylvänen
Teacher in charge
Suvi Pylvänen
Groups
GDKV22KM
Game design, part-time studies
Course
GD00CU20

Realization has 2 reservations. Total duration of reservations is 10 h 15 min.

Time Topic Location
Thu 11.04.2024 time 12:30 - 16:00
(3 h 30 min)
Game business and digital economy GD00CU20-3010
MS05 Tietokoneluokka (28+1), Meduusa-studio
Thu 02.05.2024 time 10:00 - 16:45
(6 h 45 min)
Game business and digital economy GD00CU20-3010
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

You are aware of different business and revenue models in the game industry such as freemium and premium.
You know the basic principles of how the chosen business model affects game design decisions.
You understand the basic principles of digital economy.
You are aware of the different channels to market and advertise your games.
You understand the fundamentals of entrepreneurship and how to assess the revenue logic.

Content

How does the business model of a game affect game design?
What are the differences between monetisation models such as premium, freemium and paymium?
How are affiliate marketing, microtransactions, subscriptions and merchandising used in games as a source of revenue?
How to write a business plan for your game?
What to take into account when setting up a startup and how to estimate its profitability?

Course material

Videos and material and Learn.
Webinars.

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

Course includes some lecturers from the game industry.

Student workload

Students complete assignments independently.

Further information

Course is fully online.

Evaluation scale

1-5

Assessment methods and criteria

Individual and group assignments handed in.

Qualifications

Basic knowledge of game production required.

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