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Animation and motion capture (5 cr)

Code: GD00DL22-3006

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
15 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Panu Vuoristo
Teacher in charge
Marko Siitonen
Groups
GDKV22KM
Game design, part-time studies
Course
GD00DL22

Realization has 6 reservations. Total duration of reservations is 15 h 30 min.

Time Topic Location
Fri 18.10.2024 time 12:30 - 14:00
(1 h 30 min)
Animation and motion capture GD00DL22-3006
MS10 Tietokoneluokka (26+1)
Fri 18.10.2024 time 14:00 - 16:00
(2 h 0 min)
Animation and motion capture GD00DL22-3006
MS10 Tietokoneluokka (26+1)
Fri 15.11.2024 time 09:00 - 11:30
(2 h 30 min)
Animation and motion capture GD00DL22-3006
MS10 Tietokoneluokka (26+1)
Fri 15.11.2024 time 12:30 - 16:00
(3 h 30 min)
Animation and motion capture GD00DL22-3006
MS12 Studio, Meduusa-studio
Thu 05.12.2024 time 09:00 - 11:30
(2 h 30 min)
Animation and motion capture GD00DL22-3006
MS10 Tietokoneluokka (26+1)
Thu 05.12.2024 time 12:30 - 16:00
(3 h 30 min)
Animation and motion capture GD00DL22-3006
MS12 Studio, Meduusa-studio
Changes to reservations may be possible.

Objective

You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.

Content

How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

Learning route based on a working week

You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies

If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.

If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route

You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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