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Game project production (5 cr)

Code: GD00DL24-3006

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Brenda Jiménez
Mikko Lehto
Suvi Pylvänen
Teacher in charge
Suvi Pylvänen
Groups
GDKV22KM
Game design, part-time studies
Course
GD00DL24

Realization has 5 reservations. Total duration of reservations is 10 h 0 min.

Time Topic Location
Thu 17.10.2024 time 12:30 - 16:00
(3 h 30 min)
Game project production GD00DL24-3006
MS10 Tietokoneluokka (26+1)
Fri 01.11.2024 time 13:00 - 14:00
(1 h 0 min)
Check up: Game project production GD00DL24-3006
remote teaching (scheduled)
Fri 22.11.2024 time 13:00 - 14:00
(1 h 0 min)
Check up: Game project production GD00DL24-3006
remote teaching (scheduled)
Fri 29.11.2024 time 11:15 - 12:15
(1 h 0 min)
Check up: Game project production GD00DL24-3006
remote teaching (scheduled)
Thu 19.12.2024 time 12:30 - 16:00
(3 h 30 min)
Final presentation: Game project production GD00DL24-3006
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.

Content

How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?

Course material

Material on Learn.

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The students are to work on their own game project. The course includes coaching sessions with a teacher.

Student workload

Students are to work on their game projects in groups as well as to work on its production documentation.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on the game prototype the student group produces, documentation related to the production as well as student's individual learning log.

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