Game project production (5 cr)
Code: GD00DL24-3006
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Brenda Jiménez
- Mikko Lehto
- Suvi Pylvänen
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV22KMGame design, part-time studies
- Course
- GD00DL24
Realization has 5 reservations. Total duration of reservations is 10 h 0 min.
Time | Topic | Location |
---|---|---|
Thu 17.10.2024 time 12:30 - 16:00 (3 h 30 min) |
Game project production GD00DL24-3006 |
MS10
Tietokoneluokka (26+1)
|
Fri 01.11.2024 time 13:00 - 14:00 (1 h 0 min) |
Check up: Game project production GD00DL24-3006 |
remote teaching (scheduled)
|
Fri 22.11.2024 time 13:00 - 14:00 (1 h 0 min) |
Check up: Game project production GD00DL24-3006 |
remote teaching (scheduled)
|
Fri 29.11.2024 time 11:15 - 12:15 (1 h 0 min) |
Check up: Game project production GD00DL24-3006 |
remote teaching (scheduled)
|
Thu 19.12.2024 time 12:30 - 16:00 (3 h 30 min) |
Final presentation: Game project production GD00DL24-3006 |
MS10
Tietokoneluokka (26+1)
|
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Course material
Material on Learn.
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The students are to work on their own game project. The course includes coaching sessions with a teacher.
Student workload
Students are to work on their game projects in groups as well as to work on its production documentation.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on the game prototype the student group produces, documentation related to the production as well as student's individual learning log.