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Game mechanics and project planning (5 cr)

Code: GD00DT45-3004

General information


Enrollment
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
Timing
01.08.2024 - 31.12.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
1 cr
Virtual portion
4 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
10 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Brenda Jiménez
Mikko Lehto
Ankko Parkkinen
Suvi Pylvänen
Ivan Lugovoy
Teacher in charge
Suvi Pylvänen
Groups
GDKV22KM
Game design, part-time studies
Course
GD00DT45

Realization has 5 reservations. Total duration of reservations is 14 h 15 min.

Time Topic Location
Thu 05.09.2024 time 10:00 - 16:30
(6 h 30 min)
Jam: Game mechanics and project planning GD00DT45-3004
MS12 Studio, Meduusa-studio
Fri 06.09.2024 time 10:00 - 12:00
(2 h 0 min)
Jam: Game mechanics and project planning GD00DT45-3004
MS12 Studio, Meduusa-studio
Fri 06.09.2024 time 12:30 - 13:30
(1 h 0 min)
Game mechanics and project planning GD00DT45-3004
MS12 Studio, Meduusa-studio
Fri 06.09.2024 time 13:45 - 16:00
(2 h 15 min)
Jam: Game mechanics and project planning GD00DT45-3004
MS12 Studio, Meduusa-studio
Thu 17.10.2024 time 09:00 - 11:30
(2 h 30 min)
Game mechanics and project planning GD00DT45-3004
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.

Content

How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?

Course material

Material on Learn

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The course includes few workshops and lectures given by people working in the game industry.

Timing of exams and assignments

No exams. There are weekly assignments to be handed in.

Evaluation scale

1-5

Assessment methods and criteria

The assessment is based on group work as well as individual effort.

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