Game mechanics and project planning (5 cr)
Code: GD00DT45-3004
General information
- Enrollment
-
08.04.2024 - 21.04.2024
Registration for the implementation has ended.
- Timing
-
01.08.2024 - 31.12.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 10 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Brenda Jiménez
- Mikko Lehto
- Ankko Parkkinen
- Suvi Pylvänen
- Ivan Lugovoy
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV22KMGame design, part-time studies
- Course
- GD00DT45
Realization has 5 reservations. Total duration of reservations is 14 h 15 min.
Time | Topic | Location |
---|---|---|
Thu 05.09.2024 time 10:00 - 16:30 (6 h 30 min) |
Jam: Game mechanics and project planning GD00DT45-3004 |
MS12
Studio, Meduusa-studio
|
Fri 06.09.2024 time 10:00 - 12:00 (2 h 0 min) |
Jam: Game mechanics and project planning GD00DT45-3004 |
MS12
Studio, Meduusa-studio
|
Fri 06.09.2024 time 12:30 - 13:30 (1 h 0 min) |
Game mechanics and project planning GD00DT45-3004 |
MS12
Studio, Meduusa-studio
|
Fri 06.09.2024 time 13:45 - 16:00 (2 h 15 min) |
Jam: Game mechanics and project planning GD00DT45-3004 |
MS12
Studio, Meduusa-studio
|
Thu 17.10.2024 time 09:00 - 11:30 (2 h 30 min) |
Game mechanics and project planning GD00DT45-3004 |
MS10
Tietokoneluokka (26+1)
|
Objective
You deepen your understanding of game mechanics.
You learn to utilise game design patterns in your games.
You understand game progression, emergence and unit balancing.
You are able to iterate, prototype and visualise game mechanics of your game with your team.
You improve your management skills by creating a development plan for your game.
You improve your user experience design skills.
Content
How to utilise design patterns to enhance your design?
How to balance game units for an enjoyable game experience?
How to take the target audience into account in your design?
How to schedule your work and manage your own time in the development process?
How to better design game progression?
How to iteratively enhance your design?
How to limit your project scope so that you are able to deliver a working prototype?
Course material
Material on Learn
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The course includes few workshops and lectures given by people working in the game industry.
Timing of exams and assignments
No exams. There are weekly assignments to be handed in.
Evaluation scale
1-5
Assessment methods and criteria
The assessment is based on group work as well as individual effort.