Animation and motion capture (5 cr)
Code: GD00DL22-3007
General information
Enrollment
06.11.2023 - 17.11.2023
Timing
01.01.2024 - 30.04.2024
Number of ECTS credits allocated
5 op
Virtual portion
2 op
Mode of delivery
60 % Contact teaching, 40 % Distance learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
- English
Seats
15 - 25
Degree programmes
- Degree Programme in Game Design
Teachers
- Marko Siitonen
- Panu Vuoristo
Teacher in charge
Marko Siitonen
Groups
-
GDKV21SPGame design, full-time studies
- 09.01.2024 11:30 - 13:45, Animation and motion capture GD00DL22-3007
- 18.01.2024 08:30 - 10:00, Animation and motion capture GD00DL22-3007
- 18.01.2024 10:00 - 12:30, Animation and motion capture GD00DL22-3007
- 22.01.2024 10:00 - 15:00, Animation and motion capture GD00DL22-3007
- 02.02.2024 08:30 - 11:30, Animation and motion capture GD00DL22-3007
- 08.02.2024 10:00 - 14:00, Animation and motion capture GD00DL22-3007
- 14.02.2024 11:45 - 14:15, Animation and motion capture GD00DL22-3007
- 21.02.2024 11:30 - 14:15, Animation and motion capture GD00DL22-3007
- 06.03.2024 09:00 - 13:00, Animation and motion capture GD00DL22-3007
- 11.03.2024 10:00 - 12:30, Animation and motion capture GD00DL22-3007
- 14.03.2024 10:00 - 14:00, Animation and motion capture GD00DL22-3007
- 20.03.2024 09:00 - 11:15, Animation and motion capture GD00DL22-3007
- 26.03.2024 09:00 - 11:00, Animation and motion capture GD00DL22-3007
- 27.03.2024 11:45 - 14:15, Animation and motion capture GD00DL22-3007
- 12.04.2024 09:00 - 11:30, Animation and motion capture GD00DL22-3007
- 19.04.2024 08:45 - 11:30, Animation and motion capture GD00DL22-3007
Objective
You learn how to create animated 3D characters.
You learn to set up a motion capture system and capture motion data.
Content
How to create 3D character models, bones, skinning and rigging?
What is motion capture?
What different technologies can be used to capture motion?
What is the motion capture workflow?
How to calibrate a motion capture system, set up markers and capture motion?
How to capture multiple actors and/or objects simultaneously?
How to clean up and edit the captured data?
How to utilise motion capture data in 3D animation?
Opiskelumateriaali
Lectures, videos, links and tutorials on Learn.
Yksilölliset oppimisväylät
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior to the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior to the course to agree on development assignments that you will perform at your workplace. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
TKI ja työelämäyhteistyö
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.