Game project production (5 cr)
Code: GD00DL24-3007
General information
- Enrollment
-
06.11.2023 - 17.11.2023
Registration for the implementation has ended.
- Timing
-
01.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 1 cr
- Virtual portion
- 4 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 15 - 25
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Mikko Lehto
- Suvi Pylvänen
- Teacher in charge
- Suvi Pylvänen
- Groups
-
GDKV21SPGame design, full-time studies
- Course
- GD00DL24
Realization has 3 reservations. Total duration of reservations is 19 h 15 min.
Time | Topic | Location |
---|---|---|
Tue 09.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Studiotime: Game project production GD00DL24-3007 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Tue 16.04.2024 time 09:00 - 14:15 (5 h 15 min) |
Studiotime: Game project production GD00DL24-3007 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Tue 23.04.2024 time 09:00 - 16:00 (7 h 0 min) |
Studiotime: Game project production GD00DL24-3007 |
MS206
Työtila/projektitila(12), Meduusa-studio
MS210 Säkkituoliluokka, Meduusa-studio MS213 Gamestudio + kokoustila |
Objective
You are able to create and publish a game demo.
You are able to manage your time to meet the deadlines.
You improve your game production and team working skills.
You improve your professional skills based on your personal interests.
Content
How to manage your time and team to meet the deadlines?
How to publish your game demo?
How to create a game with good playability and usability?
Course material
Material available on Learn
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
Game Project
Timing of exams and assignments
- Deadlines are generally split into stages/steps in a larger project
- Ideas, progress and the finished prototype are to be pitched and presented
– If a student misses the deadline for an
assignment feedback session, no assurance of feedback at a later date
can be given. Current works take precedence.
– If a student can not achieve a required deadline the lecturer must be informed and an extension will be negotiated.
– Unauthorized late return of course assignments will have an effect on final grading. (Between 1 and 2 points deducted)
Student workload
Meetings and presentations combined with a large quantity of student-lead group work related to given project
Course part description
Produce a functioning prototype based on client pitch or ideas generated during Game Project Planning-course
Evaluation scale
1-5
Assessment methods and criteria
Peer review and self-evaluation
Register of Attendance
Adherence to schedules and deadlines
Activity Checklists
Performance Rating scale for project related work
Grading. Fail, Incomplete, 1:pass, 2:pass+ 3:Commended 4:Highly commended 5:Distinction
Assessment scale 1-5