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ZBrush and Substance Painter (5 cr)

Code: VV00EW07-3001

General information


Enrollment
08.01.2024 - 14.01.2024
Registration for the implementation has ended.
Timing
08.01.2024 - 30.04.2024
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 30
Degree programmes
Degree Programme in Game Design
Teachers
Panu Vuoristo
Teacher in charge
Panu Vuoristo
Groups
GDKV24KM
Game design, part-time studies
GDKV20KM
Game design, part-time studies
GDKV22KM
Game design, part-time studies
GDKV23KM
Game design, part-time studies
GDKV19KM
Game design, part-time studies
GDKV22SP
Game design, full-time studies
GDKV19SP
Game design, full-time studies
GDKV24SP
Game design, full-time studies
GDKV21KM
Game design, part-time studies
GDKV21SP
Game design, full-time studies
GDKV23SP
Game design, full-time studies
VV2023-2024
Optional studies 2023-2024
GDKV20SP
Game design, full-time studies
Course
VV00EW07

Realization has 3 reservations. Total duration of reservations is 10 h 30 min.

Time Topic Location
Wed 10.04.2024 time 14:30 - 18:00
(3 h 30 min)
ZBrush and Substance Painter VV00EW07-3001
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 17.04.2024 time 14:30 - 18:00
(3 h 30 min)
ZBrush and Substance Painter VV00EW07-3001
MS05 Tietokoneluokka (28+1), Meduusa-studio
Wed 24.04.2024 time 14:30 - 18:00
(3 h 30 min)
ZBrush and Substance Painter VV00EW07-3001
MS05 Tietokoneluokka (28+1), Meduusa-studio
Changes to reservations may be possible.

Objective

- You learn the fundamentals of ZBrush's sculpting tools to create detailed 3D models.
- You learn how to apply realistic textures with Substance Painter.
- You develop the ability to paint directly onto 3D models in ZBrush.
- You learn how to process photo scanned 3D models.
- You integrate textured models into game engines and demonstrate a professional 3D asset creation workflow.

Content

- How do you navigate and customize the interfaces of ZBrush and Substance Painter for an efficient sculpting and texturing workflow?
- How can you create and refine complex 3D geometries using ZBrush's advanced sculpting techniques and tools?
- How do you apply detailed textures and material effects in Substance Painter to bring your 3D models to life?
- How to integrate and render your sculpted and textured models in game engine for real-time use?

Course material

Weekly workshops (recorded for part-time students).
Material and tutorials on Learn.

Study forms and methods

Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.

Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.

Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.

RDI and work-related cooperation

The focus of the course is on learning the tools. If suitable topics are found, RDI co-operation is possible.

Evaluation scale

1-5

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