ZBrush and Substance Painter (5 cr)
Code: VV00EW07-3001
General information
- Enrollment
-
08.01.2024 - 14.01.2024
Registration for the implementation has ended.
- Timing
-
08.01.2024 - 30.04.2024
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 30
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Panu Vuoristo
- Teacher in charge
- Panu Vuoristo
- Groups
-
GDKV24KMGame design, part-time studies
-
GDKV20KMGame design, part-time studies
-
GDKV22KMGame design, part-time studies
-
GDKV23KMGame design, part-time studies
-
GDKV19KMGame design, part-time studies
-
GDKV22SPGame design, full-time studies
-
GDKV19SPGame design, full-time studies
-
GDKV24SPGame design, full-time studies
-
GDKV21KMGame design, part-time studies
-
GDKV21SPGame design, full-time studies
-
GDKV23SPGame design, full-time studies
-
VV2023-2024Optional studies 2023-2024
-
GDKV20SPGame design, full-time studies
- Course
- VV00EW07
Realization has 3 reservations. Total duration of reservations is 10 h 30 min.
Time | Topic | Location |
---|---|---|
Wed 10.04.2024 time 14:30 - 18:00 (3 h 30 min) |
ZBrush and Substance Painter VV00EW07-3001 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 17.04.2024 time 14:30 - 18:00 (3 h 30 min) |
ZBrush and Substance Painter VV00EW07-3001 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Wed 24.04.2024 time 14:30 - 18:00 (3 h 30 min) |
ZBrush and Substance Painter VV00EW07-3001 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Objective
- You learn the fundamentals of ZBrush's sculpting tools to create detailed 3D models.
- You learn how to apply realistic textures with Substance Painter.
- You develop the ability to paint directly onto 3D models in ZBrush.
- You learn how to process photo scanned 3D models.
- You integrate textured models into game engines and demonstrate a professional 3D asset creation workflow.
Content
- How do you navigate and customize the interfaces of ZBrush and Substance Painter for an efficient sculpting and texturing workflow?
- How can you create and refine complex 3D geometries using ZBrush's advanced sculpting techniques and tools?
- How do you apply detailed textures and material effects in Substance Painter to bring your 3D models to life?
- How to integrate and render your sculpted and textured models in game engine for real-time use?
Course material
Weekly workshops (recorded for part-time students).
Material and tutorials on Learn.
Study forms and methods
Learning route based on a working week
You will attend teaching and guidance sessions as specified in the schedule. Your study routine is determined by the scheduled group sessions and by the self-study assignments.
Learning route that accelerates the studies
If you have acquired prior learning in the subject (fully/partially), contact the teacher in charge prior the course to discuss whether you have the competence required and what are the methods of demonstrating that competence. If you are unable to attend all the classes due to other courses, you are required to complete the learning assignments independently.
Work-based learning route
You need to contact the course teacher prior the course to agree on development assignments that you will perform at your work place. You are required to prove your learning both in theory and practice by giving a presentation at Game Design show and tell day.
RDI and work-related cooperation
The focus of the course is on learning the tools. If suitable topics are found, RDI co-operation is possible.
Evaluation scale
1-5