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Introduction to graphics and modeling (5 cr)

Code: PO00FD91-3001

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
Finnish
Seats
20 - 40
Degree programmes
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Teacher in charge
Pekka Vilpponen
Groups
POKT25SP
Game programming, full-time studies
Course
PO00FD91

Realization has 15 reservations. Total duration of reservations is 56 h 15 min.

Time Topic Location
Tue 02.09.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 09.09.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 16.09.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 23.09.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 30.09.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 07.10.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 14.10.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 28.10.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 04.11.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 11.11.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 18.11.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 25.11.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 02.12.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 09.12.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Tue 16.12.2025 time 12:45 - 16:30
(3 h 45 min)
Grafiikan ja mallinnuksen perusteet PO00FD91-3001
A4019_uusikampus Gamelab (40)
Changes to reservations may be possible.

Objective

You understand the current requirements placed on game graphics.
You can import graphical objects such as 3D models and animations into the game and use them.
You understand the basic use of tools related to the creation of game graphics.
You can use textures and animations in 3D models.

Content

How to model 3D objects using modern modeling tools?
How to utilize created images and 3D models in games and applications?
What are normals, textures, and UV unwrapping in 3D modeling?
How do rigging and skinning relate to the use of 3D models?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

Assessment methods and criteria

Assignments, exams and participation in contact teaching.

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