Introduction to game engines (5 cr)
Code: PO00FD89-3001
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Department of Information Technology
- Campus
- Kotka Campus
- Teaching languages
- Finnish
- Seats
- 20 - 40
- Degree programmes
- Degree Programme in Game Programming
- Teachers
- Jani Ahde
- Teacher in charge
- Jani Ahde
- Groups
-
POKT25SPGame programming, full-time studies
- Course
- PO00FD89
Realization has 15 reservations. Total duration of reservations is 56 h 15 min.
Time | Topic | Location |
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Thu 04.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 11.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 18.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 25.09.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 02.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 09.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 16.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 30.10.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 06.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 13.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 20.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 27.11.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 04.12.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 11.12.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Thu 18.12.2025 time 12:45 - 16:30 (3 h 45 min) |
Pelimoottoreiden perusteet PO00FD89-3001 |
A4020_uusikampus
CodeHub (40)
|
Objective
You are familiar with the general terminology, components, and interface of game engines.
You understand how to work within game engine environment.
You can utilize game engine tools in game development.
You can implement game features with programming or scripting languages utilized by the game engine.
Content
What are the general terminology, components, and interfaces in game engines?
How to work within the game engine environment?
How to utilize game engine tools in game development?
How to implement game features with programming or scripting languages utilized by the game engine?
Course material
Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.
Study forms and methods
Weekly-based learning pathway:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.
Accelerated learning pathway:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.
RDI and work-related cooperation
Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.
Timing of exams and assignments
The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.
International cooperation
Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.
Student workload
The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80h are homework and assignments that should be worked on independently.
Further information
Assignments, exams and participation in contact teaching.
Evaluation scale
1-5
Assessment criteria, good (3)
a. use professional vocabulary systematically.
b. look for information in the key information sources of the field.
c. identify interrelated tasks.
e. use the key models, methods, software and techniques of the professional field.