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Game production (5 cr)

Code: GD00FA80-3002

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Department of Information Technology
Campus
Kotka Campus
Teaching languages
English
Seats
20 - 40
Degree programmes
Degree Programme in Game Design
Degree Programme in Game Technology
Degree Programme in Game Programming
Teachers
Pekka Vilpponen
Jani Ahde
Teacher in charge
Pekka Vilpponen
Groups
GTKT25KP
Game technologies, full-time studies
Course
GD00FA80

Realization has 15 reservations. Total duration of reservations is 90 h 0 min.

Time Topic Location
Mon 01.09.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 08.09.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 15.09.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 22.09.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 29.09.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 06.10.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 13.10.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 27.10.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 03.11.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 10.11.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 17.11.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 24.11.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 01.12.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 08.12.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Mon 15.12.2025 time 10:00 - 16:00
(6 h 0 min)
Game production GD00FA80-3002
B4013_uusikampus ITY Monitoimiopetustila (40)
Changes to reservations may be possible.

Objective

You can design and implement a game taking into account the available resources.
You can choose ethically sustainable tools, teamwork methods, and suitable project management techniques to support your work.
You are familiar with agile development methods and able to apply various project management tools (such as Scrum and Kanban) in game development projects.
You understand the significance of stages in production from the perspective of the final product.
You can create a production plan that includes schedules and budgets.
You are familiar with different agreements (such as employment contracts, NDA, EULA) and licenses.
You can evaluate the profitability of a game concept from a business perspective and present it to others.

Content

How to create a production plan and budget?
How to phase, schedule, and allocate resources for game production?
How to monitor the game production process and ensure schedule adherence?
How to pitch your game idea?
What aspects of copyright law, product protection, and contracts should you be aware of in your own production work?
How to build an effective team? How to operate as a team member?

Course material

Study materials will be announced on the course's Learn platform and, as appropriate, on the course's Teams team.

Study forms and methods

Weekly-based learning:
You participate in teaching and supervision as scheduled. Your studies will be paced according to schedules of the group meetings and the independent learning tasks.

Accelerated learning:
The method of participation must be agreed before the beginning of the course. If you work in a company, organization or project offered by a university, you can complete the course or module in your workplace / project either in full or in part.
In this case, you are in contact with the teacher of the course at the beginning of the course and agree on a development task for your workplace / project. Learning requires that in your work, you become acquainted with the themes covered in the course, and master them both in theory and in practice.

RDI and work-related cooperation

Strong cooperation with RDI projects related to game programming. Opportunity to utilize the assignments in the course to develop a work assignment or your own product.

Timing of exams and assignments

The course ends at the time indicated in the implementation schedule, by which time the student has returned the required assignments, completed any exams and met all other requirements for the approved completion of the course.

International cooperation

Possible international cooperation will be announced at the beginning of the implementation on the course's Learn platform and, if necessary, in the Teams team of the course.

Student workload

The workload of the student is 135h, of which approx. 55h are lectures and group work under the guidance of a teacher, in accordance with the rules of procedure. Approx. 80 h are homework and assignments that can be worked on independently.

Evaluation scale

1-5

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