Game, art and design history (5 cr)
Code: GD00FA66-3001
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 3 cr
- Virtual portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Department of Culture
- Campus
- Kouvola Campus
- Teaching languages
- English
- Seats
- 20 - 22
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Brenda Jiménez
- Nicholas Sweetman
- Groups
-
GDKV25SPGame design, full-time studies
- Course
- GD00FA66
Realization has 14 reservations. Total duration of reservations is 41 h 30 min.
Time | Topic | Location |
---|---|---|
Thu 04.09.2025 time 09:00 - 12:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
T104
Isosali (34+1), Taidetalo
|
Thu 11.09.2025 time 12:30 - 15:30 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS05
Tietokoneluokka (28+1), Meduusa-studio
|
Tue 16.09.2025 time 13:00 - 16:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS10
Tietokoneluokka (26+1)
|
Thu 25.09.2025 time 12:30 - 15:30 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
250
Byod-/teorialuokka (27+1), päärakennus
|
Tue 30.09.2025 time 13:00 - 16:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Thu 09.10.2025 time 13:15 - 16:15 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Thu 16.10.2025 time 13:00 - 16:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
149
Byod-/teorialuokka (32+1), päärakennus
|
Thu 30.10.2025 time 08:30 - 11:30 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Thu 06.11.2025 time 09:00 - 12:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
250
Byod-/teorialuokka (27+1), päärakennus
|
Thu 06.11.2025 time 13:00 - 16:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Thu 13.11.2025 time 13:00 - 16:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Wed 26.11.2025 time 08:15 - 11:15 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Wed 03.12.2025 time 11:45 - 14:15 (2 h 30 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Thu 11.12.2025 time 13:00 - 16:00 (3 h 0 min) |
Game, art and design history GD00FA66-3001 |
MS12
Studio, Meduusa-studio
|
Objective
You explore historical influences in art and design, analyzing various styles and eras to inform and direct your own creative work.
You understand the historical context of games and the history of video games in relation to other forms of visual culture.
You understand the legal ramifications of using reference material.
Content
What are the major art movements throughout history, and how have they influenced design?
How have different historical eras influenced design principles and aesthetics?
What is the historical context of video games, and how have games evolved over time?
How do cultural and technological advancements influence the evolution of art, design, and games?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
You will attend classes according to a weekly schedule at the Kouvola campus.
Your active participation in these scheduled lessons is mandatory. Remote participation is not possible. Generally, scheduled contact lessons are neither recorded nor duplicated as online lectures.
You will progress by attending scheduled lessons and completing tasks and assignments individually or in groups.
You must complete the given assignments and practical exercises.
RDI and work-related cooperation
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.