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2D game development (5 cr)

Code: GD00FA77-3001

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
3 cr
Virtual portion
2 cr
Mode of delivery
Blended learning
Unit
Department of Culture
Campus
Kouvola Campus
Teaching languages
English
Seats
20 - 22
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Panu Vuoristo
Groups
GDKV25SP
Game design, full-time studies
Course
GD00FA77

Realization has 13 reservations. Total duration of reservations is 49 h 30 min.

Time Topic Location
Tue 02.09.2025 time 08:30 - 11:30
(3 h 0 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 15.09.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 29.09.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 06.10.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 13.10.2025 time 10:00 - 13:45
(3 h 45 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Wed 29.10.2025 time 08:15 - 11:15
(3 h 0 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Wed 05.11.2025 time 08:15 - 11:15
(3 h 0 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 17.11.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Tue 25.11.2025 time 08:15 - 11:15
(3 h 0 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 01.12.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Fri 05.12.2025 time 10:00 - 14:00
(4 h 0 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 08.12.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Mon 15.12.2025 time 10:00 - 14:15
(4 h 15 min)
2D game development GD00FA77-3001
MS10 Tietokoneluokka (26+1)
Changes to reservations may be possible.

Objective

You are familiar with game development processes, tools and software.
You understand differences between various game engines and their use in the industry.
You know the fundamentals of 2D game development tools and learn to apply them to your own game development project.
You understand the principles of developing gameplay mechanics for 2D games.
You learn the basic principles and terminology used in game development.

Content

How to use game development tools to create a 2D game?
How do different development models and pipelines work?
How to import 2D game assets into your game development project?
What are the principles of implementing gameplay mechanics for 2D games?
How to implement basic interactions in the game engine?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

You will attend classes according to a weekly schedule at the Kouvola campus.
Your active participation in these scheduled lessons is mandatory. Remote participation is not possible. Generally, scheduled contact lessons are neither recorded nor duplicated as online lectures.
You will progress by attending scheduled lessons and completing tasks and assignments individually or in groups.
You must complete the given assignments and practical exercises.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

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