Game, art and design history (5 cr)
Code: GD00FA66-3002
General information
- Enrollment
-
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
-
01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Department of Culture
- Campus
- Ecampus
- Teaching languages
- English
- Seats
- 20 - 27
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Marko Siitonen
- Brenda Jiménez
- Nicholas Sweetman
- Groups
-
GDKV25SVGame design, online studies
- Course
- GD00FA66
Realization has 8 reservations. Total duration of reservations is 16 h 0 min.
Time | Topic | Location |
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Wed 10.09.2025 time 09:00 - 11:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Fri 19.09.2025 time 12:00 - 14:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Fri 10.10.2025 time 12:00 - 14:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Thu 30.10.2025 time 09:00 - 11:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Tue 04.11.2025 time 12:00 - 14:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Wed 19.11.2025 time 12:00 - 14:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Tue 25.11.2025 time 09:00 - 11:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Fri 05.12.2025 time 09:00 - 11:00 (2 h 0 min) |
Game, art and design history GD00FA66-3002 |
remote teaching (scheduled)
|
Objective
You explore historical influences in art and design, analyzing various styles and eras to inform and direct your own creative work.
You understand the historical context of games and the history of video games in relation to other forms of visual culture.
You understand the legal ramifications of using reference material.
Content
What are the major art movements throughout history, and how have they influenced design?
How have different historical eras influenced design principles and aesthetics?
What is the historical context of video games, and how have games evolved over time?
How do cultural and technological advancements influence the evolution of art, design, and games?
Course material
Lectures, videos, links and tutorials on Learn.
Study forms and methods
The course consists of unscheduled online study, supplemented by scheduled online lessons. Your active participation in these scheduled lessons is mandatory.
You will conduct your studies on the Learn platform, which becomes accessible on the course start date.
You must have an internet connection, as well as video and audio capabilities for online lessons.
You must complete and submit your assignments individually by the specified deadlines.
RDI and work-related cooperation
RD&i cooperation will be integrated if possible.
Further information
Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.
Evaluation scale
1-5
Assessment methods and criteria
Completed assignments.