2D game art (5 cr)
Code: GD00FA74-3002
General information
- Enrollment
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07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
- Timing
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01.08.2025 - 31.12.2025
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 0 cr
- Virtual portion
- 5 cr
- Mode of delivery
- Distance learning
- Unit
- Department of Culture
- Campus
- Ecampus
- Teaching languages
- English
- Seats
- 20 - 27
- Degree programmes
- Degree Programme in Game Design
- Teachers
- Sarah-Jane Leavey
- Teacher in charge
- Sarah-Jane Leavey
- Groups
-
GDKV25SVGame design, online studies
- Course
- GD00FA74
Realization has 8 reservations. Total duration of reservations is 16 h 0 min.
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Tue 02.09.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Wed 10.09.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Fri 19.09.2025 time 09:00 - 11:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Fri 03.10.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Wed 29.10.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Thu 13.11.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Tue 25.11.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Fri 05.12.2025 time 12:00 - 14:00 (2 h 0 min) |
2D game art GD00FA74-3002 |
remote teaching (scheduled)
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Objective
You know the process of creating production ready 2D game assets.
You learn how to use various techniques, tools and software for creating 2D game graphics.
You know how to consider the technical details required in 2D game graphics, such as the correct file format, color management, and file size.
You can create 2D game assets that meet the given design parameters.
Content
How to create 2D game assets?
How to use sketching as an ideation tool?
How to select the appropriate tools and methods for each task?
How to save a file in an appropriate file format, follow naming conventions and manage files between applications?
What is the pipeline for 2D game art?
How do derive designs from reference images?
What are the differences between vector and raster images?
Course material
Material on Learn.
Study forms and methods
The course consists of unscheduled online study, supplemented by scheduled online lessons. Your active participation in these scheduled lessons is mandatory.
You will conduct your studies on the Learn platform, which becomes accessible on the course start date.
You must have an internet connection, as well as video and audio capabilities for online lessons.
You must complete and submit your assignments individually by the specified deadlines.
Further information
The courses connected to game development course running in parallel.
Evaluation scale
1-5
Assessment methods and criteria
Assignments handed in.