Skip to main content

2D game development (5 cr)

Code: GD00FA77-3002

General information


Enrollment
07.04.2025 - 21.04.2025
Registration for introductions has not started yet.
Timing
01.08.2025 - 31.12.2025
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
0 cr
Virtual portion
5 cr
Mode of delivery
Distance learning
Unit
Department of Culture
Campus
Ecampus
Teaching languages
English
Seats
20 - 25
Degree programmes
Degree Programme in Game Design
Teachers
Marko Siitonen
Panu Vuoristo
Groups
GDKV25SV
Game design, online studies
Course
GD00FA77

Realization has 9 reservations. Total duration of reservations is 18 h 0 min.

Time Topic Location
Wed 03.09.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Thu 18.09.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Wed 24.09.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Thu 09.10.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Wed 15.10.2025 time 09:00 - 11:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Wed 05.11.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Tue 18.11.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Wed 26.11.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Wed 10.12.2025 time 12:00 - 14:00
(2 h 0 min)
2D game development GD00FA77-3002
remote teaching (scheduled)
Changes to reservations may be possible.

Objective

You are familiar with game development processes, tools and software.
You understand differences between various game engines and their use in the industry.
You know the fundamentals of 2D game development tools and learn to apply them to your own game development project.
You understand the principles of developing gameplay mechanics for 2D games.
You learn the basic principles and terminology used in game development.

Content

How to use game development tools to create a 2D game?
How do different development models and pipelines work?
How to import 2D game assets into your game development project?
What are the principles of implementing gameplay mechanics for 2D games?
How to implement basic interactions in the game engine?

Course material

Lectures, videos, links and tutorials on Learn.

Study forms and methods

The course consists of unscheduled online study, supplemented by scheduled online lessons. Your active participation in these scheduled lessons is mandatory.
You will conduct your studies on the Learn platform, which becomes accessible on the course start date.
You must have an internet connection, as well as video and audio capabilities for online lessons.
You must complete and submit your assignments individually by the specified deadlines.

RDI and work-related cooperation

RD&i cooperation will be integrated if possible.

Further information

Students complete assignments independently with the help of instructions and video tutorials. In class, a student will receive feedback and deepen their expertise.

Evaluation scale

1-5

Assessment methods and criteria

Completed assignments.

Go back to top of page